Bilharzia
Fish Priest
An extreme value is as likely as an average value in single die resolution. A larger die pool means when you fail you're likely to almost succeed or partially succeed, and total failure or extraordinary success are quite rare, which feels very natural.
I've no idea why this "simulates actions and results realistically". If you think, for example, getting a result between 01-50 is just as likely as getting a "00" result then I have to tell you that's not how probability works or percentile dice work. You don't roll to hit a number, you roll to (usually) get under a value which represents your skill.
"A larger die pool means when you fail you're likely to almost succeed"
This is a bit painful to read. I suppose that's great if you think reality is like this, or if you want the game to allow you to succeed all the time. I'm not sure why you would bother with making tests at all in that case.
This isn't how the Year Zero Engine works, as a dice pool system. A single success means you succeed, there's no partial success, there is success above the minimum which can give you bonuses, but no success means you have failed, and sometimes failed with bad consequences.
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