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D&D 5E Is 5e the Least-Challenging Edition of D&D?

Garthanos

Arcadian Knight
That or 4E. I'll still go 4E because feats are optional and low level can be dangerous.
Compare 4e as level 1 to 30 as 5e level 5 to 20, 4e had no farmer tier apples to apples I suspect they are quite similar some of those 8 encounters are meager as heck compared to 4 encounters in 4e. Someone once said 5e is 4e divide by 2 (in places it kind of works)
 
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Chaosmancer

Legend
So, I've always got to wonder about discussions like this, because my experience almost never lines up with it.

For example, my most recent game had a party of... I think we were five level 5 characters attack some Sea Spawn guards. There were nine enemies, CR 1.

I nearly wiped out the party.

I've done the same thing with a handful of goblins, just pulling hit and run tactics, which goblins are designed to do.

I'm playing in a game in using the Mad Mage adventure, and we are barely keeping our heads afloat with my Artificer giving 5-11 temp hp every single turn to the frontliners.

So, I just don't get where this idea that 5e is "easy mode" comes from. Unless 3.5 and 2e were just meat grinders, because I've often had to pull back to avoid wiping a party.
 



Oofta

Legend
I think it's a good thing that 5E doesn't rely on save or die. On the other hand, PCs are no more or less likely to die (or come close to dying) in my games than in at least the last 3 editions.

At higher levels, I've found it difficult to challenge players in every edition. There's never been an edition that I haven't had encounters that I thought would be incredibly difficult turn out to be a cakewalk.

Want to put the fear of god into players? Throw a roomful of flameskulls floating around starting out at max fireball range. In the dark, when at least 1 member of the party needs light. They're only CR 4, right? Have a purple worm erupt out the ground, swallow a PC and then finish it's movement underground. Have any number of incorporeal creatures that life drain pop in and out of the room, slowly eating away at those max HP.

The number of ways to threaten a party is nearly limitless. Sometimes you want to throw Tucker's Kobolds at them, other times just throw a couple dozen hill giants that are actually using reasonable military tactics like having spotters and giants throwing boulders from behind total cover. Heck, maybe your world has become the multi-verse spanning spawning ground for Tarrasques. Normally there's only one, but baby Tarrasques have to come from somewhere, right? :devilish:

P.S. I've the things above at one time or other except the Tarrasque breeding grounds. I'll have to think about that one. :unsure:
 

Olrox17

Hero
Which in practice according to all polls rarely anybody does...

Game designers assuming things which do not pan out with actual use has been a bane since 1e
True, but that kind of assumption is necessary when non-warlock spellcasting classes are designed to have a rather impressive arsenal of daily spell slots.

So you either have that assumption in place, or you have to design spellcasters differently. Like they did with the warlock. Or any 4e class, really.
 

TwoSix

"Diegetics", by L. Ron Gygax
I know the "put the party in a time crunch and really push them" advice is played out, but it really does work in 5e. The resource pool for even full casters is broad but shallow. The first battle is always easy, the 3rd or 4th one is when the lack of moderate spell slots really starts to weigh them down. There's nothing like watching the players agonize about whether to spend a 5th level slot on counterspell because they're already out of 3rd and 4th level slots. :)
 


jasper

Rotten DM
1. Glern Silverhorn
2. Edward the Enterprising
3. Terra of Valedor
4. Skylar Crestfallen
5. Nederick Blackheart
6. Heskann
7. Tson
8. Lilvalin
9. Felix
10. Spriu Pou
11. Alcazora
12. Linnor
13. Linnor
14. Linnor
15. Linnor
16. Talmor
17. Evanescence Vers Erslon
18. Rogarsh
19. Rogarsh
20. Rogarsh
21. Veritz
22. Thorgin
23. M Osirs
24. Ward
25. Guro Ilikeana
26. Surak
27. Lilvalin
28. Smoke
29. Cows
30. Meh
31. Nepeta
32. Ragnar the Red
33. Laughing Puppy
34. Snoozy the box gnome
35. Garhop the Grung
36. Turok
37. Aurelia Carmie
38. Verkal who shall not bow.
39. Arconn
40. Grrrr.
41. Niranath
42. Sinn.
43. Grim
44. Shadow Fist
45. Bradick
46. Dead Chicken Slapping
47. Akmenos Vrago Severman
48. Milo.
49. Rick.
50. Smile Jack.
51. Guexbro.
52. Joseph.
53. Ben Tennyson
54. Skye
55. John C.
56. Skye
57. Pyra
58. Drew
59. Bilbo Case
60. Nox
61. Drew
62. Keg G. Blackwell
63. Skye/ Tarre
64. Alfred Hellsing
65. Bilbo Case
66. Mr. Crowley
67. Zeal
68. Herkidi.
69. Nerkon.
70. Johnalena
71. John C.

221 Sessions / 71 = 3.11 sessions per kill. I would say more lethal but. If I drop one players dead pcs and my own that drops to about 50 so 4.42 sessions. Drop another 10 to 40 due bad rule calls, lack of system mastery, people throwing away their pc I get 5.52 session per kill.
When I first started 5E, my dm said 5 E was too easy on the pc. Training wheels and other comments were made. He was also one of the local AL DMs where people would leave his table if he was dm. This was due to him starting each fight out as deadly encounter and then backing off.

I would say. 5E defaults to play nice. Oh I only DM Adventure League so my stats maybe off due to modules and random players.
 

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