Manbearcat
Legend
It’s a pretty meaningless statement, yeah. Generally what I think it’s being used to mean here is that if it’s not possible to make a suboptimal character, then character building choices don’t matter. Which is absurd, in my opinion.
That seems to be the case, which, I agree is absurd. As if there is only a single axis of character creation: optimal vs suboptimal.
Of course this is clearly not true.
1) Just combat alone has several different axes:
- Single Target vs AoE
- Control (including Defend)/Status Effects vs Damage
- Mitigation/Soak vs Avoidance/Mobility
- Group Support vs Self-Sufficient
- Ranged vs Melee
I'm sure there are other meaningful choices that I'm forgetting.
2) Then you have different build choices for dealing with noncombat obstacles:
- Direct vs Finesse (this alone encompasses many different things from information gathering to parley to physical obstacle navigation)
- Wilderness vs Urban vs Subterranean
- Group Support vs Self-Sufficient
I'm sure there are other meaningful choices that I'm forgetting.
3) Then you have thematic choices which incorporates any number of things from
- Source of power
- Bonds/relationships
- Ethos