Again, you don’t disengage from a particular threat. You Disengage and then for the rest of your turn your movement doesn’t provoke attacks of oppprtunity. Perhaps the action is poorly named, as what it really seems to model is guarded movement. You keep your guard up, and threats, seen or unseen, detected or undetected, can’t take advantage of you moving past them because you’re alert and on-guard.
Sure, but you're bound to be less effective at guarding against a threat that not only can you not see, you don't have any idea where it is coming from. It's the same reasoning that leads to an unseen attacker having advantage - and that's just unseen.
Sure, but you're bound to be less effective at guarding against a threat that not only can you not see, you don't have any idea where it is coming from. It's the same reasoning that leads to an unseen attacker having advantage - and that's just unseen.
And just in case it's gotten lost - I fully concur that RAW says Disengage works anyway. I'm just mulling whether a house rule might be justified, verisimilitude-wise.
Will it considerably increase fun?I'm just mulling whether a house rule might be justified, verisimilitude-wise.
Would it make sense for you to allow a player to disengage in such a circumstance?
That said, if it was my table the enemy isn't going to let fear of a single OA scare him. He's going to boldly walk out of the darkness and aim for the squishiest party member in range.
I am a pretty fervent sauce-for-the-goose-sauce-for-the-gander type. So whichever way I decided, yes, I would apply to both PCs and NPCs.
Will it considerably increase fun?
That's not what I'm asking.
I'm saying if the situation was reversed and the enemy was the warlock and the warlock was the guy in the darkness - Would you be more apt to rule to allow him to disengage?