Lanefan
Victoria Rules
Sounds cool!Charisma - it's an innate spellcaster. And yes it was reasonably effective
There were a couple of options to help, especially once you hit tenth level. But yes you'd tried to avoid that.
Both 4e-Essentials and 3e-3.5e(-PF1?) remind me of times past where people took bits of 0e, BX, 1e and even early-era 2e and mashed them together into their own game.From my perspective they are the same in a way 3.0 and 3.5 aren't because you could play at the same table at the same time without knowing at all what other people (including the DM) were using. Or even what you were.
You can similarly mash 3e-3.5e together and probably lob some PF1 in there as well if you want. From what you say here the same holds true for 4e-Essentials.
'Rulings not rules' is a thunderously empowering statement when put in context: it's a direct reversal of 15 years of WotC's 'rules not rulings' philosophy, and a tacit admission by WotC that D&D works better when you don't try to impose M:tG-grade pickiness on it.... are you actually serious? Just saying something is "empowerment"? Especially when it's not a very empowering statement.
And it's not as if "Rulings not rules" is a particularly empowering mantra anyway. It means neither more nor less than "You're on your own bucko." It does precisely jack squat to empower DMs - it is the literal level zero baseline.
They've still a ways to go to get to 1e-grade empowerment, to be sure, but it's a fine start.
"You're on your own, bucko" is just different words for saying "Do what you want", which is about as empowering as it gets.But are you literally incapable of imagining anything more empowering than "You're on your own bucko"?
Ah - it seems you're conflating 'empowerment' with 'support', and they're not the same thing. 4e gives one, 5e gives the other, neither gives both.4e meanwhile did actual things to empower the DM that went beyond giving the DM all the power (which they have in 4e as well) and leaving them on their own and telling them to make it up as they went along. 4e provided tools.
Empowerment doesn't mean 'Here's a really well-made road, you're free to drive along it provided you follow all these many and various rules and regulations which will be enforced by those people in the black and white cars over there', because here the real power rests with the cops in the black-and-whites and not you at all. The only power you have is to choose whether to drive along that road, in what type of vehicle, and in which direction; but you've got lots of support in doing so.
Contrast that with 'Here's a wide open prairie with all the holes filled in, you're free to drive wherever and however you want as long as you don't hit anyone else, but otherwise you're on your own and you have to sort out for yourself how you interact with other drivers out there.' Now you're completely empowered but have virtually no support.
To carry that analogy one step further: in the road model you don't have to worry about where you're going; just stay on the road and it'll take care of the navigation to get you where you're going. But in the open prairie model the greater power also brings greater responsibility: you're now responsible for figuring out where you're going and the navigation required to get there.
The market share of people who like cars is - or could be - covered by Ford but that doesn't stop a thousand other companies from also building cars, many of which are very similar (as in, nigh-identical other than superficial looks) to the ones Ford makes.What would be the point of making a game like 5e when 5e already exists?
The market share of people who like games like 5e is covered by 5e.
Why would they buy a Honda or a VW or a Dodge that's just like the Ford they could buy instead?Why would they buy a different game just like it?
It did have the small advantage of having a runway laid down for it by 3e-3.5e, of which it was a more direct successor than 4e.The reason Pathfinder sold was that it took a different path to 4e and thus was able to compete by appealing to a specific audience.