D&D 5E Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

@Bolares this & other recent threads went into detail about why may of those optional/variant rules are incomplete & lacking. If you order a steak & it comes out raw or vastly undercooked "but there is a baked potato too" doesn't change the fact that the chef left out a key component of making a steak even if you didn't want the potato. If you get a perfectly (or even reasonably decently) cooked steak and a baked potato you don't want it's easy to ignore the potato because you wanted the steak.
Sure, a lot of them are lacking, I can't argue with that. But modularity is not defined by the quality of the modules, but their existance.
 

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I cannot be bothered to worry about, keep track of, nor do I care about addressing every possible exception to a general statement that holds true for the majority of people in the hobby.
You based your whole argument on a false pretense, and when that is pointed out your response is that "I Cannot ne nothered that my generalistic assumption is wrong"?
 

I'm not the one who claimed it was modular & gave a bunch of nonsense examples & happen to agree with maxperson's summary of what was being discussed before thesword lept in. That agreement is why I linked to it in the post you quoted. The goalposts didn't shift, they were drawn out & debated over before his entry.

as to your dotnet example you don't include enough detail to comment on. Lets say you wrote a dotnet CRM application with no ability to send out gather process an/or ackowledge email is a need other than then allowing customer email addresses to be recorded then claimed not every company needs email functionality so a company who does expect it in a CRM could just write a subsystem for that very basic expectation of CRM software, you'd get less than positive responses because companies who don't & you'd get those responses because companies who don't want email in their CRM could just turn off that component.

Failure to include basic things like functional tactical combat system that can just be ignored by groups who don't want to worry about things like a robust system for things like AoOs/facing/flanking/etc could just turn that off by not using those rules. Just like that email processing/managing capability in a CRM you can trivially turn those things off by simply not using those rules but can't simply drop it in because it touches too many things.

@Bolares this & other recent threads went into detail about why may of those optional/variant rules are incomplete & lacking. If you order a steak & it comes out raw or vastly undercooked "but there is a baked potato too" doesn't change the fact that the chef left out a key component of making a steak even if you didn't want the potato. If you get a perfectly (or even reasonably decently) cooked steak and a baked potato you don't want it's easy to ignore the potato because you wanted the steak.

So it's not an argument about modularity... it's an argument about you not getting the modularity in the way, scope and timeframe you wanted... Hey I'm not arguing your personal likes or wants only that 5e is modular by any reasonable definition of the word.
 

I'd be thrilled with a discussion attempting to address them....

Mod Note:

Then, maybe you should engage in that... and ignore the bits that don't. It isn't like there's a need for you to respond to or otherwise engage with folks who are giving what you feel like aren't solid arguments.

Sanity on the modern internet requires a certain level of self-discipline, engaging with that which is valuable to you, and leaving the rest be.
 

You based your whole argument on a false pretense, and when that is pointed out your response is that "I Cannot ne nothered that my generalistic assumption is wrong"?
His specific assumptiom is also wrong. The 40 hour work week is actually a massive amount of working time (only lesser hours in some cases grographically/historically and not in others) not to mention that time taken up by things that are not strictly paid labor is drastically higher in the modern world. He was ONLY thinking about employed labor hours and nothing else. Modern people have an INSANE average amount of time spent on various busywork and societal obligations compared to earlier times in history which if they do not attend to can have horrible detriments (many times legally imposed). He is completely wrong. Not just wrong on his generalized applicability but also under his specific assumd scenario.
 

Modern people have an INSANE average amount of time spent on various busywork and societal obligations compared to earlier times in history which if they do not attend to can have horrible detriments (many times legally imposed).

Are you saying that satraps in the Persian Empire did not have peasants watch training videos issued from the compliance department for the sole purpose of liability for inevitable mistakes?

Boy, have I been running this setting wrong.
 


With such quick wit I'll bet your campaigns are fun. I mean that was fast lol.

You would have enjoyed sequence of events to get the flail snail mail. The snail was thirsty, and he required a special drink before you could access the bucket on his back.

That's right, you needed to buy a flail snail pale ale in order to get into the flail snail mail pail.
 
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You based your whole argument on a false pretense, and when that is pointed out your response is that "I Cannot be bothered that my generalistic assumption is wrong"?

LOLZ you guys.

I 100% made a general assumption.

So what.

What I said holds true for the majority of people in the hobby.

General
adjective
of, relating to, or true of such persons or things in the main, with possible exceptions; common to most; prevalent; usual: the general mood of the people.

There are always exceptions. Always.

The existence of exceptions does not disprove or render false general statements or assumptions.

That allowance is made in the dictionary definition of the word.

Nice try though.
 

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