True, and the implausible happening once in a while is fine.
The problem is when it happens all the time; a flaw many books and movies suffer from.
But what’s the problem. Why is having some implausible things happen bad when we’re talking about fiction?
I get that an excess could possibly push believability past where we’d like it, but I don’t think having some coincidences happen is in any way bad. Even in a zealous adherence to simulationism....a lack of coincidence would be a glaring breach of simulating the real world, no?
And this is also important...we’re not talking about the real world. We’re talking (in general) about worlds where the fantastic is true. Why would we expect such a world to behave as ours does?
Yeah, bad example; sorry. But your PC who's a farmer (and 1st level Fighter) might well have a sister who's already a 7th level adventuring Thief.
The only thing that's always rolled at char-gen is secondary skill, as it can materially affect a character's abilities (e.g. non-mage characters are by no means guaranteed to be literate, but if your secondary skill comes up as Author then you're guaranteed literacy no matter what). If you're going to be related to a noble, or be one yourself, this is where it'll happen.
Other than that we don't usually bother with character history-family stuff until it's clear the character's going to be more than a one-hit wonder, with very rare exceptions if-when something in the plot tells us we need to know it now.
Once the character's established, at some point the player and I* sit down for an evening with some dice and beer and determine where the PC's from, what else it might have done in life, where it might have been, what is has (left) for a family, and so forth. For family we usually just worry about parents, siblings, and - very rarely - children of the PC; along with ex or current spouses if relevant.
* - if the player wants to. Not all do.
This is largely what we do. It can happen anytime though, and likely is an ongoing aeries of discussions. However much the player wants to delve into all these elements, we do....and I offer ideas, and maybe other players offer ideas, and so on. And nothing is certain until it’s introduced in the fiction.
Agreed, though it may at times require you to set aside some of that knowledge.
True, but I'd flip it around: there has to first be a fictional reason for the decision, then after that if it happens to fit in with the outside world it's benefits all round.
Which means the challenge is on you-as-player* to come up with a plausible in-fiction reason why Jane Farmgirl decides to get off the farm, take up the sword, and go travelling with (eventually) a bunch of other potentially-dangerouns people. For me, sheer boredom is the go-to here if the character has any kind of decent Intelligence.
Sure, that all seems pretty reasonable. But I do have a few questions on this. I believe that you’re of the opinion that the PC is 100% the “property” of the player, right? Meaning that any and all decisions, barring those few instances of magic or similar compulsory effects, are up to the player and only the player, right?
If so, how can any decision I make for my PC as the player be deemed as metagaming? Who can tell me I should have made some other decision for my PC?
Because here’s the thing....there is no “best option” because in the real world, there isn’t always a best option for a person faced with any decision. And even when there is a generally agreed upon choice that would be in the person’s best interests....they don’t always do what’s best for themselves. People are dumb or foolish or proud or reckless or mistaken. People are inconsistent.
So let’s say I’m playing a RPG and I make a decision for my PC.... I have the PC rush into danger. Previously, I’ve played the PC as a cautious person, very calculating and careful.
You as GM assume that I as a player am looking for some action. And maybe that’s true, maybe not...I don’t explain.
Do you as GM question my decision for my PC? Do you ask me to explain my PC’s thought process? Because if so, I can explain it in any number of ways that would make sense in the fiction.
So how does this ever even come up in play?
I somewhat disagree. I think they're always at odds, in that metagaming or metaknowledge dilute the (for lack of a better term) "purity" of one's role-play.
The question is merely one of how much dilution one is willing to accept, in the knowledge that nothing's perfect.
I think my questions above address this, pretty much.
Just as an example: the city I live in is, by all standards, not very big. There's someone I knew who I lost touch with many years ago, but who I know has been living in town the entire time, yet the implausible has only happened once where by sheer chance we bumped into each other. That was a memorable event - far more memorable than the nearly-infinite number of times it didn't happen.
So you consider it implausible to bump into someone you know in the small city where you both have lived for many years?
Perhaps this very broad interpretation of implausibility that’s making you think there’s too much?