Lanefan
Victoria Rules
Agreed, though it may at times require you to set aside some of that knowledge.That's not true. Role-playing doesn't require you to abandon all knowledge you possess beyond the role you are playing.
True, but I'd flip it around: there has to first be a fictional reason for the decision, then after that if it happens to fit in with the outside world it's benefits all round.And playing a role doesn't mean you can't make decisions based on things outside the role, it just means that there also needs to be a fictional reason for the decision.
Which means the challenge is on you-as-player* to come up with a plausible in-fiction reason why Jane Farmgirl decides to get off the farm, take up the sword, and go travelling with (eventually) a bunch of other potentially-dangerouns people. For me, sheer boredom is the go-to here if the character has any kind of decent Intelligence.So I can have my PC go on an adventure because that's the game and if I stay on the farm.....a perfectly reasonable and probably desirable choice for the character....then nothing fun happens.
* - usually. Sometimes the DM can find a way to bring adventuring to you.
I somewhat disagree. I think they're always at odds, in that metagaming or metaknowledge dilute the (for lack of a better term) "purity" of one's role-play.There's no reason that metagaming and roleplaying need to be at odds.
The question is merely one of how much dilution one is willing to accept, in the knowledge that nothing's perfect.