Sword of Spirit
Legend
It occurred to me that when we discuss whether our groups regularly get the assumed 6-8 encounter, 2 short rest adventuring day, there is an aspect I think we sometimes miss. Basically, I don't think every day that you are adventuring needs to be an adventuring day for it to still be meaningful.
Take my party. We do a lot of social and exploration days, where we might have no encounters, or a random encounter or two (likely not even dangerous--they're random!). That's probably the majority of our days adventuring.
But the assumed "adventuring day" comes into play when we are in dungeons or on some sort of timed adventure. If we were playing a published mega-adventure, then that would probably end up being more days than not. But since we aren't, it isn't.
I think the 5e designers were experienced enough that they probably assumed that most games aren't going to be a breakneck pace through 6-8 encounters most sessions. If that is the case, then it would make sense to also assume that the whole "adventuring day" thing is intended to represent only a part of the active play experience, and that it shouldn't matter outside of that experience.
Take my party. We do a lot of social and exploration days, where we might have no encounters, or a random encounter or two (likely not even dangerous--they're random!). That's probably the majority of our days adventuring.
But the assumed "adventuring day" comes into play when we are in dungeons or on some sort of timed adventure. If we were playing a published mega-adventure, then that would probably end up being more days than not. But since we aren't, it isn't.
I think the 5e designers were experienced enough that they probably assumed that most games aren't going to be a breakneck pace through 6-8 encounters most sessions. If that is the case, then it would make sense to also assume that the whole "adventuring day" thing is intended to represent only a part of the active play experience, and that it shouldn't matter outside of that experience.