Garthanos
Arcadian Knight
Well here is the problem in order for flanking to be a valuable rule you also really really need with it ways to make getting the position difficult. like making opportunity attacks easier for instance and that is only one possibility. Maybe you might need ways of overcoming opportunity attacks to be more difficult its kind of cascade to make position more important and abilities that interact with that. The real goal is position == more important and actions that induce or inhibit movement become more potent thereby so they need a counterpoint or a cost. It's about making choices not be too easy, so its an accomplishment. (no 4e didnt always accomplish it massively either but 5e dropped it altogether) and the super simple just do it angle is kind of meh.That seems to be by design, though. Rulings over rules. They seem to be deliberately being vague in some places, leaving holes in others, and sometimes both, in order to allow DMs to make rulings that fit their game.
Other things that might interact with making position more important if more martial types get berserk bursts or great cleave style attacks affecting all creatures or all enemies adjacent then those adversaries are less incentivized to gang up on them (makes flanking a harder choice). This too makes position more sensitive. In a different almost opposed way than flanking its a bit of a counterpoint.
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