FrogReaver
The most respectful and polite poster ever
I recall in the 4e days - it was said by 4e fans that warlords didn't swing swords because they swung barbarians instead.
The only poster on these boards I know who has some liking for 4e and some liking for PF2 is @Campbell. (And I'm using the phrase "some liking" not to try and understate Campbell's liking for either, but rather to avoid overstating it - it would be for Campbell to tell us the degree of any liking for either sysetm.)it does lead to an actual issue with this thread that is leading to it going nowhere. Is there anyone who likes Pathfinder 2e in this thread? Because what people like about something is frequently not at all what those who dislike it find it to be.
I think it's pretty clear from this thread that no one who likes 4e thinks that Pathfinder 2e has anything to do with it that resembles the starting post. But I'm curious what a Pathfinder 2e fan actually thinks the game is like and whether there's a resemblance there. And especially what a fan of both systems (if there are any) thinks.
I'm confused how this bears on the pont. Yes, if you "streamline" multiple rolls into one then you may want to represent the resulting outcomes with more granularity than a d20. The same could equally be true of AD&D combat - someone might want to streamline it all into a single roll and then they would complain that the d20 isn't granular enough, because it gives too great a chance of a `1st level fighter defeating a storm giant, or whatever.Apples and oranges.
The chance of a 1st-level fighter defeating a storm giant is extremely close to zero. But, the chance of that 1st level fighter hitting that giant on any one particular roll, while not great, are far enough away from zero to make the roll worthwhile.
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I long ago streamlined this by concatenating it all into a roll or two: the first to succeed against the rough overall odds of success (e.g. let's say 4% for the 80' slippery wall in your example), and a second to gauge roughly how far you'd got before failure if the first roll does not show success.
If by 'many' you mean combat then yes. But there's very few others that involve multiple rolls for the same thing, and as I've shown even some of those can be knocked down to just one or two rolls with ease.I'm confused how this bears on the pont. Yes, if you "streamline" multiple rolls into one then you may want to represent the resulting outcomes with more granularity than a d20. The same could equally be true of AD&D combat - someone might want to streamline it all into a single roll and then they would complain that the d20 isn't granular enough, because it gives too great a chance of a `1st level fighter defeating a storm giant, or whatever.
But how does any of that bear on the claim that a d20 doesn't permit sufficiently granular results? It clearly does, if the resolution process involves multiple rolls. And AD&D has many resolution processes that involve multiple rolls.
I haven't had a chance to play any PF2 (doesn't look likely that I will), but I like what I have read. I also enjoyed 4e.The only poster on these boards I know who has some liking for 4e and some liking for PF2 is @Campbell. (And I'm using the phrase "some liking" not to try and understate Campbell's liking for either, but rather to avoid overstating it - it would be for Campbell to tell us the degree of any liking for either sysetm.)
I haven't had a chance to play any PF2 (doesn't look likely that I will), but I like what I have read. I also enjoyed 4e.
FWIW, I really liked 4e and like PF2. I do prefer 5e over both, but if someone else wanted to run PF2 I wouldn't be opposed to playing it. If my players really wanted to play it, I think I'd even be willing to run it.The only poster on these boards I know who has some liking for 4e and some liking for PF2 is @Campbell. (And I'm using the phrase "some liking" not to try and understate Campbell's liking for either, but rather to avoid overstating it - it would be for Campbell to tell us the degree of any liking for either sysetm.)
I have some liking for both.The only poster on these boards I know who has some liking for 4e and some liking for PF2 is @Campbell. (And I'm using the phrase "some liking" not to try and understate Campbell's liking for either, but rather to avoid overstating it - it would be for Campbell to tell us the degree of any liking for either sysetm.)
Turning undead. Climbing walls. Evasion out-of-doors. Listening at doors allows retries. Opening normal dungeon doors allows retries. I'm pretty sure picking pockets allows retries.If by 'many' you mean combat then yes. But there's very few others that involve multiple rolls for the same thing
I'm not sure what work "makes sense" is doing here. If what's behind a lock materially changes, the game doesn't give me a new chance to roll to successfully pick it. Nor if I buy new thieves' tools. The game says I have to gain a level.Here's an example where multiple rolls make sense, as things are materially changing behind the door as events transpire there.
Well, if granularity is imporant, why not (as someone suggested upthread) use d1000? Or d10 rather than d6 for intiative or surpise? I'm honestly not sure there's any answer to this question in the logic of AD&D's design. Much of it seems rather arbitrary. (And I believe some of it was driven by a desire to sell polyhedral dice.)if granularity isn't important, why use a d20 when a cheaper and easier-to-find d6 will do?
@Campbell has made pretty coherent well expressed descriptions of PF2The only poster on these boards I know who has some liking for 4e and some liking for PF2 is @Campbell. (And I'm using the phrase "some liking" not to try and understate Campbell's liking for either, but rather to avoid overstating it - it would be for Campbell to tell us the degree of any liking for either sysetm.)