R_J_K75
Legend
It's rare, but I've had players lose two PCs simultaneously!
Talk about a bad day at the office.
It's rare, but I've had players lose two PCs simultaneously!
I'd call that grounds for a toast. But maybe that's just me...The worse has happened. You've just gotten ten minutes into a session and a PC has died. . .
Gaining a flaw is standard operating procedure for me. But the player can opt for a new character if she'd like. Rolling up a new character is a decent way to keep a player busy while the rest of the party goes on to glorious victory.How do you handle that in your games?
Do you let them survive but they gain some sort of flaw, curse or other drawback?
Or do you let the dice fall where they are and just assure them that the dungeon crawl won't take that long and they should just sit back and wait?
Murder-hoboing at its best. And a very good argument for a bounty/warrant system in the rules.The parties Fighter/Berserker decides he's cutting this interlopers head off. He gets surprise on the stranger, rolls a natural 20 in his called shot and lops the guys head clean off.
Murder-hoboing at its best. And a very good argument for a bounty/warrant system in the rules.
Generally, if there is an NPC suitable for becoming a PC, they get to take over that one for the session, and maybe as a long term. Or they can generate a new PC before next session, or even during, and get in at a suitable point this session.The worse has happened. You've just gotten ten minutes into a session and a PC has died. Maybe the dice were against them from the get go. Maybe the consequences of their actions finally caught up to them. And to top it off, they've crossed a point of no return and can't just hop back to town for a quick raise dead. How do you handle that in your games?