Oh, hey, please don't think I'm trying to argue anything here. Just observing. It's always interesting to me how people get to where they are coming from. I find that I can best communicate when I an put myself in the same shoes, so to speak.
I mean, I was arguing about VSM requirements in another thread, and I realized why I was having such a tough time of it. I tend to look at the results, I really don't care about how you get there. So, if a wizard wiggles his fingers and casts a Charm Person, or a Psion thinks real hard and a chime sounds and manifests a Charm Person, to me, those are pretty much the same thing - they're both "casting" Charm Person. How you got there I couldn't really care less.
Heh, I forgot about Expedition to Barrier Peaks. Or, rather, I forgot that there was a mind flayer in it. Been a REALLY long time since I played that. I remember the robots and the laser guns though.
Seriously though, if you think Against the Giants isn't THE iconic D&D module, well, I'm not sure what to say. It's ranked as the #1 (well GDQ is) module by Dragon, so, I'm going to say that Against the Giants is probably one of the most iconic D&D adventures. Right up there with Keep on the Borderland. But,
@Paul Farquhar, again, this gets back to what experiences people had. Other than the Baldur's Gate games, I never played any D&D computer game. So, again, it falls outside of my experience.