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Unearthed Arcana Why UA Psionics are never going to work in 5e.


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You're also missing the point of kitchen sink systems. The point isn't that you have to have all of what is made. The point is that you get to look at everything and decide what you want to include. I can't remember ever playing in a 3e game that allowed everything. The one I ran certainly didn't.
Eberron is meant to support everything in 3e. A GM can still say, "Hey, I would prefer to limit player options to just these books to keep it simple, so we're all on the same page."

It's like he's being disingenuous or something...
We are all capable of participating in this conversation without making attacks.
 

Yeah. Star Wars blurs it as well, being kinda of a Science Fantasy, but the distinction is generally what I laid out.
Space Opera in general has that tendency around the edges, for sure. In this vein I was actually really disappointed with the whole midichlorians thing with the force. That's one place they should have just stuck with the fantasy side and not explained it. IMO anyway, YMMV.
 

Eberron is meant to support everything in 3e. A GM can still say, "Hey, I would prefer to limit player options to just these books to keep it simple, so we're all on the same page."

Sure, but it's still a choice to play that setting. I wasn't aware that it was supposed to have everything and would probably keep the Nine Swords and Magic of Incarnum out if I ran it.
 

Space Opera in general has that tendency around the edges, for sure. In this vein I was actually really disappointed with the whole midichlorians thing with the force. That's one place they should have just stuck with the fantasy side and not explained it. IMO anyway, YMMV.
Me, too. I hated that "revelation."
 

To be fair there is a lot of grey area in the middle. Steampunk and Spelljammer say hi. There's a reason they blend together so easily, it's because they are very close cousins.

Again, "the existence of dawn does not disprove the difference between day and night."

If you take one of those "blurry" genres and ask, "Which parts feel like fantasy and which parts feel like sci-fi?" I think most of us would come up with similar lists.

And, yes, there are probably still elements that would be hard to put in one list or the other. I refer you to the aphorism two paragraphs up.
 

Space Opera in general has that tendency around the edges, for sure. In this vein I was actually really disappointed with the whole midichlorians thing with the force. That's one place they should have just stuck with the fantasy side and not explained it. IMO anyway, YMMV.
I always saw it as one persons interpretation of it.
 

Sure, but it's still a choice to play that setting. I wasn't aware that it was supposed to have everything and would probably keep the Nine Swords and Magic of Incarnum out if I ran it.
#1 on Ten Things You Need to Know (about Eberron): "If it exists in D&D, then it has a place in Eberron" (ECS, p. 8). This same line can also be found in the 4e Eberron Campaign Guide (pg. 4), the 4e Eberron Player's Guide (pg. 4), and the 5e Wayfinder's Guide to Eberron (pg. 5). It does get re-written somewhat in Eberron: Rising from the Last War, where it says that everything in the PHB, DMG, and MM has a place in Eberron. I suspect that it's due to the Adventurer's League whole PHB+1 rule.

It doesn't mean that you have to use everything, but that Eberron was intentionally written to potentially include everything. According to comments from Bill Slaviscek, this was the main reason why Eberron won the setting contest. Many submitted settings invalidated the core rulebooks or excluded things. Eberron didn't. You can still say, as you do, that you would leave Nine Swords and Magic of Incarnum out of it, but both were valid books to include as part of 3e Eberron.
 

#1 on Ten Things You Need to Know (about Eberron): "If it exists in D&D, then it has a place in Eberron" (ECS, p. 8). This same line can also be found in the 4e Eberron Campaign Guide (pg. 4), the 4e Eberron Player's Guide (pg. 4), and the 5e Wayfinder's Guide to Eberron (pg. 5). It does get re-written somewhat in Eberron: Rising from the Last War, where it says that everything in the PHB, DMG, and MM has a place in Eberron. I suspect that it's due to the Adventurer's League whole PHB+1 rule.

It doesn't mean that you have to use everything, but that Eberron was intentionally written to potentially include everything. According to comments from Bill Slaviscek, this was the main reason why Eberron won the setting contest. Many submitted settings invalidated the core rulebooks or excluded things. Eberron didn't. You can still say, as you do, that you would leave Nine Swords and Magic of Incarnum out of it, but both were valid books to include as part of 3e Eberron.
Cool. I'm not fond of how common magic is in Eberron, so I have avoided that setting. There's a lot to it that I don't know. :)
 

So many Psionics threads right now, so now sure where to share this, but I guess this thread is good enough. lol

Crawford on Twitter today when asked about Psionics and Anti-Magic effects:


So is he saying Psionics is both magic and not-magic?

Pretty sure this is more confirmation of my theory of psionics in D&D, that it is just a different source of magic, but that's it's still magic.
 

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