Eyes of Nine
Everything's Fine
In the other thread, it was brought up that 4e felt video gamey. Now, let's not argue that point. Apparently it drives people into edition warring, which we can see leads to thread closure. Also, I have never been a big video game player, so I never saw that connection myself. (My first and last big video game addiction was Doom/Heretic/Hexen in the early/mid 90's)
I always felt was that 4e felt a lot like a CCG - eg Magic the Gathering.
With a bit of planning you could set up cool combos between the various powers between characters and also within characters. My player group never really leveraged this part of the game to really min-max our party; but I saw the bones of it were there. I mean the Warlord (and most leaders) benefit was the combos they created with other types of characters.
I can imagine a lot of people didn't like that - no argument there. I'm not even sure I like it .
To me it was clear that CCG card effects behaved similar to 4e powers, and that their interactions and stacking effects were intended and considered part of the design.
I was a big CCG player (not Magic, but Vampire the Eternal Struggle) before getting back into D&D - so that was fine for me. I understand if others were turned off from it. And I also can see how it "felt" different from prior editions of D&D.
The irony is that 5E is the rules set that's seeing the MTG settings that 4e never got.
I always felt was that 4e felt a lot like a CCG - eg Magic the Gathering.
With a bit of planning you could set up cool combos between the various powers between characters and also within characters. My player group never really leveraged this part of the game to really min-max our party; but I saw the bones of it were there. I mean the Warlord (and most leaders) benefit was the combos they created with other types of characters.
I can imagine a lot of people didn't like that - no argument there. I'm not even sure I like it .
To me it was clear that CCG card effects behaved similar to 4e powers, and that their interactions and stacking effects were intended and considered part of the design.
I was a big CCG player (not Magic, but Vampire the Eternal Struggle) before getting back into D&D - so that was fine for me. I understand if others were turned off from it. And I also can see how it "felt" different from prior editions of D&D.
The irony is that 5E is the rules set that's seeing the MTG settings that 4e never got.