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Unearthed Arcana Why UA Psionics are never going to work in 5e.

Why would you need to? In 5e the combat styles are Archery, Defense, Dueling, Great Weapon Fighting, Protection and Two-Weapon Fighting. That's it.
I believe that there may be confusion between the concept of "styles" as a common usage for a particular way of doing things, and "styles" as a game term in 5e D&D.
I believe that Chaosmancer was using the term in its general use to denote different martial arts traditions, and not the bonuses that a fighter picks for specific weapon configurations.
I think that it is likely that he was referring to the list of martial arts styles that he had posted just beforehand, which would seem to support that interpretation.

I know how long they take in the real world. However, 1) D&D is not the real world. While you can apply logic and common sense to the game, you cannot expect it to mirror reality.
You mean like PCs being able to rapidly learn things that NPCs might need to devote their entire career to?
Like martial arts or, indeed, magic.

2) Monks, not Fighters learn martial arts. And yes, I know that technically weapon fighting is a martial art, but that's not how @Chaosmancer was using the term when he posted his ridiculous list,
Again, there is confusion between the term "martial arts" representing a formal school of fighting, and the D&D game term used as a name for a specific class feature.
I also believe that you are factually incorrect in your claim to know how Chaosmancer used the term.

However, I would appreciate an explanation as to what you mean when you call the list of martial arts styles "ridiculous". What about them did you find ridiculous?

Only if you want it to. The level of realism in your campaign is up to you. You can require fighters to train in every combat style traveling to the far east and other countries to learn their styles, so that by the time they are ready to die of old age, they can become a fighter.

Or you can just go with the styles listed.
Just like you can adjust things like the way people learn magic? You can require wizards to spends decades learning how to cast cantrips or not. - Its up to you.
 

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I believe that there may be confusion between the concept of "styles" as a common usage for a particular way of doing things, and "styles" as a game term in 5e D&D.
I believe that Chaosmancer was using the term in its general use to denote different martial arts traditions, and not the bonuses that a fighter picks for specific weapon configurations.
I think that it is likely that he was referring to the list of martial arts styles that he had posted just beforehand, which would seem to support that interpretation.

Yes, I understood what he was doing with both of those posts and it wasn't cool. He was deliberately poking fun at my statement.

You mean like PCs being able to rapidly learn things that NPCs might need to devote their entire career to? Like martial arts or, indeed, magic.

No. There's a world of difference between mirroring reality, which RPGs are not meant to do, and being absurdly unrealistic, like learning magic or even fighting in a single day.

However, I would appreciate an explanation as to what you mean when you call the list of martial arts styles "ridiculous". What about them did you find ridiculous?

The ridiculous notion that @Chaosmancer put forward that the fighter would need to have basic ability in all of those.
 




That's a pretty blatant Strawman there. I never said everyone. I said common like Eberron.
The power curve in Eberron is fairly flat. Eberron has a more widespread amount of low level casters, but a relative dearth of higher level characters. When people say that casters are common, we're talking 3e level 1 NPC class casters here (e.g., magewright, adept). Characters who are wizards, clerics, and the like are fairly exceptional. This is a setting without Elminsters, apart from a continent of dragons that keep to themselves. In 3e Lady Erandis Vol - the 2600-year-old half-dragon/elf lich and one of the big bads of the setting - is only level 16. Compare that with Elminster who was level 35 in 3e. And Eberron only got that way over thousands of years, namely after the appearance of the Dragonmarks and the formation of the Dragonmarked Houses. But this history involved the downfall of the giants and the goblins due to a variety of factors.
 


It's almost like people with class levels are rare and PC's are supposed to be exceptional or something...
I've been playing since 1983. I've played with hundreds of people in dozens of groups and seen hundreds of fighters. 0 of those fighters traveled to every single culture on the planet before 1st level in order to become a fighter. And God forbid that there are any unknown or hidden cultures. Fighters would be impossible to play.

I fully expected you to double down on that comment, though. Thanks for not disappointing.
 

The power curve in Eberron is fairly flat. Eberron has a more widespread amount of low level casters, but a relative dearth of higher level characters.

Which is expected. Lots of mediocre casters and only a few stars.

When people say that casters are common, we're talking 3e level 1 NPC class casters here (e.g., magewright, adept). Characters who are wizards, clerics, and the like are fairly exceptional.

I get that. I'm not talking about Archmages walking the streets in gangs of 20. I'm saying that absent a limiter or limiters, the world would after a few thousand years be like Eberron. Even if most people could only do cantrips, there would still be lots of casters around.
 

I've been playing since 1983. I've played with hundreds of people in dozens of groups and seen hundreds of fighters. 0 of those fighters traveled to every single culture on the planet before 1st level in order to become a fighter. And God forbid that there are any unknown or hidden cultures. Fighters would be impossible to play.

I fully expected you to double down on that comment, though. Thanks for not disappointing.
I'm just acting how you expect me to, because you refuse to accept anything else.
 

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