Maxperson
Morkus from Orkus
Why? What do you hope to prove by limiting it to Wizards?Then answer the question as is specifically pertains to wizards only.
Why? What do you hope to prove by limiting it to Wizards?Then answer the question as is specifically pertains to wizards only.
Yes. Magic is at least as hard to learn as quantum physics. The fact that we've developed Quantum Physics doesn't mean that everyone's going to become a Quantum Physicist.I know economics can be confusing, but it's not freakin' quantum physics.
I get you are a lawyer Max, but this isn't a court of law. We aren't that precise with our language every second of the day.
No, I'm not. I'm a Paralegal.Is he? He said he's "worked in the law field" for 13 years or something. That's not "I have been a lawyer".
I suppose you can prove that. I don't recall seeing anything to suggest that it is that hard.Yes. Magic is at least as hard to learn as quantum physics. The fact that we've developed Quantum Physics doesn't mean that everyone's going to become a Quantum Physicist.
Learning how to do magic is literally learning how to manipulate the Universe! To bend it to your will! Of course it's harder to learn to do than Quantum Physics! You don't just say the magic words and cause magic to happen, like in Eragon or Harry Potter, you have to understand how the world works in order to bend it. This guarantees that it is harder to learn magic than quantum physics.I suppose you can prove that. I don't recall seeing anything to suggest that it is that hard.
It's about like how steam power was invented in antiquity by the Greeks, but as a toy. It took several thousand years before it became essential for industrialization. Or how many times have humans invented calculus? Newton and Leibniz did theirs, but archaeologists then uncovered that rudimentary calculus was already invented in ancient Mesopotamia.Honestly, this just seems like "because it can happen, that means it will happen" while ignoring any potential things that might happen to mess things up, like say for example, one half of the game's name.
Neat, but doubt it. Cataclysms of advanced magical empires have already happened in the world of Eberron, namely with Giant Empire of Xen'drik. It was probably more advanced (at least in magic) than Khorvaire now.Actually... that's an interesting wrinkle to Eberron... What if it's basically taking place in the "ancient magical empire" that a lot of other worlds have and is close to the cataclysm that would result in the current state of most D&D worlds...
I think that the fixed time frame has far less to do with sustainability of magitech, but with the heightened dramatic tension of the meta-narrative. It's about like playing a game set between WW1 and WW2. It's not about whether it's sustainable, but playing in an era in which you know carp went down and carp is on the verge of erupting again. You are playing for that dramatic backdrop. Eberron is about pulp action and intrigue, and this is the era where that's present and a political powder keg.That's my feeling about Eberron. It's worth noting that the setting is fixed in time. I would suggest that this is because the setup is unsustainable. The white heat of magical technology is rushing Eberron towards catastrophe.
Then why do you always try to catch me with my language?
Or how many times have humans invented calculus? Newton and Leibniz did theirs, but archaeologists then uncovered that rudimentary calculus was already invented in ancient Mesopotamia.