So, D&D 5e has been out for almost 6 years, and there are a lot of prewritten adventures out so far. There have been ups and downs throughout the years. This thread is to discuss the adventures, their flaws and strengths, and to rank them. All of this is opinion based, there's obviously no right or wrong answer, but you're free to argue for or against other peoples' rankings or for your own. Here is my ranking, from best to worst (I am only ranking the adventures that are contained in an adventure book, not including box set adventures or setting books, though a lot of the adventures are very well written):
- Curse of Strahd. Best adventure, a nice twist on Ravenloft, and it has a great plot while still being a sandbox adventure.
- Waterdeep: Dragon Heist. Amazing adventure, great hooks and villains. There are some problems with it, but they're not huge.
- Tomb of Annihilation. It's a perfect mix of survival, humor, monsters, sandboxing, and railroading. It has a railroaded plot while still taking in account player accountability.
- Ghosts of Saltmarsh. Great compilation of older adventures, with a great link between all of them, while being open enough to be cut and pasted into nearly any adventure world.
- Storm King's Thunder. Another great example of mixing sandbox and railroad adventures. The beginning of the adventure is very badly written, but otherwise it is a good adventure.
- Baldur's Gate: Descent into Avernus. A fairly well written adventure, certainly an epic-feeling adventure with a great story, but is very railroady, has a very badly written story hook, and basically no motivation to continue on the adventure. It is very linear, is not a sandbox at all, which is unfortunate, and is fairly disappointing.
- Out of the Abyss. Very exotic adventure with an epic plot. It is railroady, and has nearly no motivation to do the adventure instead of let someone else handle it, but is a nice adventure with interesting NPCs and locations.
- Princes of the Apocalypse. Very linear adventure with even less of an adventure hook than most others, but it does have some good side quests and stories. It is a lot of dungeon slogging, but is also fairly epic.
- Tales from the Yawning Portal. Another great old adventure compilation, but not great as an adventure, as it has less link between the consecutive adventures than Ghosts of Saltmarsh, and they are just dungeons with barely any story.
- Waterdeep: Dungeon of the Mad Mage. Barely any adventure hook, very long dungeon slog with many large battles between very similar creatures.
- Hoard of the Dragon Queen: Very railroady adventure, poor descriptions of important parts of the story, and is overall a terribly written adventure. Any good DM with enough work can make this adventure function, but it can be difficult.
- Rise of Tiamat. This is the same as Hoard of the Dragon Queen, but even worse.
I'd love to hear your thoughts and see your lists as well.
My rankings:
1) Descent into Avernus 10/10
Fantastic planar adventure, with multiple paths, open-ended, epic in scope; the best planar adventure ever written
2) Tomb of Annihilation 10/10
Perfect sandbox in the jungle, with undead, dinosaurs, and very interesting and fun encounters. The time limit mantains a strong focus on the mission. The final killer dungeon recreates the feel of original Tomb of Horrors
3) Curse of Strahd 9.5/10
Ravenloft, but better. Outstanding adventure, but DiA and ToA have more originality.
4) Lost Mines of Phandelver 9.5/10
As a starting adventures does a really good job. The last dungeon could have been done better.
5) Dungeon of the Mad Mage 7.5/10
Solid old-style Megadungeon. Can be a little boring. Still, valuable for mining high-level dungeons. Also, great mini-setting for Undermountain.
6) Dragon Heist 7.5/10
Great Waterdeep mini-setting, great NPCs, some good ideas, but the adventure in itself has some serious issues.
7) Ghosts of Saltmarsh 7.5/10
The quality of the adventures is variabile and in general inferior to those in TotYP, but the connective tissue of the Saltmarsh mini-setting makes this collection better.
8) Tales of the Yawning Portal 7.5/10
Very solid collection of great modules from the game's past.
9) Storm King's Thunder 5/10
The plot is completely illogical and pointless, and the DM will have a hard time keeping the players interested. Still, it could be useful as a mini-setting for the Sword Coast or for mining dungeons.
10) Out of the Abyss 5/10
Interesting ideas, but the execution is flawed.
11) Tyranny of Dragons 3.5/10
Railroady and without any originality.
12) Princes of the Apocalypse 3/10
So utterly boring that I would prefer to play Tyranny of Dragons