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Ahhhh sandboxing.
I could re post old post where someone did post something exactly like I said.....just in the "sandbox words". But it is such an up hill battle.Except that the description you keep giving is NOTHING like what such DMs run.
Right it is always the words. I use words descriptively. RPG posters have an alternative dictionary.That's where the disconnect is. The phrases you used just now--"Runs a fair and balanced game and is a fan of the players and characters"--has jack-all to do with your so-called "player-DM".
I'm more for the natural street smarts common sense intelligence, not the "look at my paper on the wall".High intelligence is unrelated, and consistent universal agreement, while useful, isn't required. Clear and open communication is dramatically more important than either. Initiative and creativity are likewise more important than intelligence or unmitigated agreement.
To be fair, I'm happy for players to make an appeal........outside of the game. I keep my Sundays open, so if a player wants to come over and complain that his 2nd level halfling ranger "should" have been able to jump off a cliffside a straight distance of 1,000 feet and catch a flying dragon's tail in midair, I'm open too it. Few do....but some have.As said: I don't think this is a thing for you, either. You are a very traditional DM, and I don't mean "trad" in the style-labels sense, I mean that you run things in a way loosely similar to Gary Gygax, from what I've heard. The DM is still front and center, still orchestrating and leading and prodding etc., etc., but whenever a rules-adjudication thing happens, you aim for impartiality and consistency--but your word is law, and if folks want to question it, they are welcome to depart the table. That, too, is not a style I'm particularly enthused about, but that doesn't mean it's bad or wrong, it's just not for me.
Yea, I get some people call "shopping for new boots" an adventure......but there has to be a separation here. Players in a D&D game make action adventure characters....and then what to plant corn or drink in a tavern or some other Slice of Life stuff....and still say "wow, what an amazing adventure!". But it just does not compare to say "fighting demons in the Abyss".No, you misunderstand. This is the adventure for folks who like this style. You have incorrectly fixed a specific idea in your head as "this is what an adventure is", but "an adventure" is broader than that. What you consider to be a "prelude", old-school sandbox fans consider to be the prime experience. Much like, for example, I consider the gritty barely-surviving stuff to be at best the prelude to a deeper, thematic, unfolding story of a group of comrades figuring themselves and each other out while they do some cool stuff and probably save things (people, cities, nations, the world, a critical artifact, etc.)
1. I do see this as a big point. A lot of players hate the idea that the DM gets to tell them what to do. So the "no DM tells me what to do".
- No required "plot"/"events", just stuff that happens as the world turns.
- PCs can do things that might be "disruptive" in a linear/railroad game, like killing authority figures or leaving town before the monster attack etc.
- The players themselves decide what things matter to them, and may change their minds about this
- The DM primarily acts as "referee" (in the old-school game sense), rather than as an author or guide
- Players are responsible for seeking out information, leads, and points of interest--the DM won't throw hooks/prompts at them
- Atypical/idiosyncratic goals, like "set up a potion shop" or "sail around the world" etc., are common or even encouraged
- Wandering monsters, infestations, and various other threats that move, grow, or change over time
How about "My character will stay in town and run his potion shop while my other character joins the party for this adventure."For example, if you say "My character will stay in town and run his potion shop", my answer would be "well, it was nice gaming with you" and show you the door.
How about "My character will stay in town and run his potion shop while my other character joins the party for this adventure."
?Minor point of order: I'm fairly sure Bloodtide is describing a style they explicitly don't like. (Or, rather, their utterly mistaken strawman version of a style they don't like.) Hence why they refer to things like "player-DM" who meekly sits there and does nothing.
Wait, you literally set aside time at the weekend to run an appeals court for players to contest your rulings?To be fair, I'm happy for players to make an appeal........outside of the game. I keep my Sundays open, so if a player wants to come over and complain that his 2nd level halfling ranger "should" have been able to jump off a cliffside a straight distance of 1,000 feet and catch a flying dragon's tail in midair, I'm open too it. Few do....but some have.