D&D (2024) DMG 2024: Is The Sandbox Campaign Dead?

I'm not getting involved in this one way or another, the P&P reference sounded familiar so I thought I'd share.

I have had players do some minimal business stuff in my games, but it's always been more something that explains what they're doing in their downtime than anything. So it's never been central to a campaign and the minimal rules we have from XGtE(?) work fine. But there is no one true way.
Absolutely. No true way. Not even if you're sure it's the most popular option out there.
 

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"It" meaning the game, not the designer. Did you really think I meant otherwise?

Games, being non-sentient, do not make choices.

I think the switch to talking as if the game makes choices de-personalizes the scenario, which is, imho, not a great way to understand why games are constructed the way they are.

Your disparaging other playstyles aside (Papers & Paychecks, really? Seriously, who are you trying to score points with here?)

I'm not "trying to score points" with anyone. Points are for people who are concerned with winning and losing, which I am not.

I was, in fact, merely referring to a piece of art, from page 111 of the AD&D (1e) DMG.

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I have actual real fantasy RPGs that cover a lot more ground than WotC 5e in their corebooks, so as I said, your limited space argument simply doesn't stretch nearly as far with me as you think it does (which is why I pre-emptively called it out).

Have no fear. I am not trying to stretch any arguments anywhere with you. That would be a fool's errand, and I am no fool.
 

"It" meaning the game, not the designer. Did you really think I meant otherwise?

Your disparaging other playstyles aside (Papers & Paychecks, really? Seriously, who are you trying to score points with here?), I have actual real fantasy RPGs that cover a lot more ground than WotC 5e in their corebooks, so as I said, your limited space argument simply doesn't stretch nearly as far with me as you think it does (which is why I pre-emptively called it out).
Wizards made a whole sourcebook about running a business, you want them to retread that ground in the DMG?

 




Your non-stop ragging on 5e belies that assertion.
Not 5e. WotC is just one brand of the game, as I've said many times. And my comments to you here aren't even ragging on them. Just examining their designer's choices (filtered through their corporate bosses and their shareholders, of course), and speculating on the implications of those choices. Lots of people like WotC's game and mean it (I did until a better option for me came to my attention), so no, there is No True Way.
 

It's about as silly as running a traditional modern American corporation in the Forgotten Realms can be. But it's got rules for running a business.
Well, there you go. Not taking the idea very seriously IMO. But you're right, that probably works fine for plenty of folks.
 

I'm not getting involved in this one way or another, the P&P reference sounded familiar so I thought I'd share.

I have had players do some minimal business stuff in my games, but it's always been more something that explains what they're doing in their downtime than anything. So it's never been central to a campaign and the minimal rules we have from XGtE(?) work fine. But there is no one true way.
It depends. Its not either or.

Campaigns we have had:

Dungeon Crawling (Rappan Athuk)
Exploring/Archaeology (with a side of business as in selling artifacts)
Trade Empire/Spy Thriller/Adventuring
Politics/Business.
Planar Incursions
Spelljammer/Business/Pirates.
etc .etc.
 


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