D&D (2024) DMG 2024: The Planes

Since these books are supposed to be for complete novices to RPGs (who somehow get ahold of them for...reasons) you would think they would at least have a short section describing what dungeons are. It is, after all, right there in the name.
 

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Isn't an adventure though a mountain essentially a dungeon without a roof?
No. Not really. The thought processes that go into building a good mountain adventure are different than a good dungeon adventure.
You will have encounters, passages and secrets, traps and hazards, and treasure. Further, you'll probably have an end goal for why you are there.
You seem to think this is about rules. It's not. It's about giving the DM the guidance on the differences between a mountain adventure(thinking about the weather, temperature and effects, possible landslides, distances between points of interest, and on and on) and a dungeon adventure(purpose for the dungeon which colors which rooms exist and where they might be, ecology, food and water sources, and on and on).

They are very different to design and simply being given rules on traps, encounters, treasure, etc. doesn't cut it. Especially for new DMs which it seems the 5.5e DMG was specifically designed for. If that advice isn't there, that's a rather large failure on the part of the 5.5e DMG and its designers.
 

Then it can't be zero. There are dungeon adventures and non-dungeon adventures. If there is stuff on all adventures, then we have page counts for both dungeon adventures and non-dungeon adventures. What are they?
An adventure is an adventure. It can be inside (i.e. a dungeon) or it can be outside, or it can be a mixture of both. The same guidance applies to both.
 

Because you aren't reading what i wrote: if I want a fiend for an adventure, but I am not sure what I want, having them all in one location means I can easily flip through and find one I like. If I already know what I want, I go to the alphabetical index.

I am not sure how much clearer I can make it.

Fiends aren't in one location, they're in 3 different sections.
Dinosaurs might be a better example.
 

Since these books are supposed to be for complete novices to RPGs (who somehow get ahold of them for...reasons) you would think they would at least have a short section describing what dungeons are. It is, after all, right there in the name.

There's 3 pages on dungeons.
I don't know what the part in brackets is meant to mean? Are you confused as to why someone new to the game would buy the books in an attempt to learn the game?
 

And, if you look at the 2014 DMG, strip out the tables, the section on dungeons is... about 3 pages long. 🤷

In the 2014 DMG, it's actually 3 pages long. Apparenlty, though, if it was done in 2014, it was good, but, if you do the exact same thing in 2024, it's bad. Almost like there's a consist, persistent push to try to paint 2024 as bad... Naw. Gamers would never do that. Would they? Paint the stuff they don't like in the worst possible light to "prove" that it's bad even when what is being done now is EXACTLY THE SAME as what was done then?

That is unpossible.
 





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