D&D (2024) DMG 2024: The Planes

Reynard

aka Ian Eller
Supporter
One thing that legitimately surprised me about the 2024 DMG was the chapter on the Planes. It spends nearly 40 pages on the Planes -- a "setting" traditionally reserved for high level play that is also the part of the D&D "multiverse" most likely to be modified or ignored in D&D's own setting (Eberron, Dragonlance). By contrast, they spend less than 30 pages on Greyhawk and a whopping 3 pages on Dungeons. the discussion of all the myriad worlds of D&D is a single chart.

Why do you think they decided to invest so many pages in the Planes? Does it signal a near term focus on the Planes for adventures and supplements? Will we be seeing more Planescape products or a big planar adventure? Is that something you would like to see? For that matter, are you happy with the large investment of pages on the Planes in the 2024 DMG?

While I don't mind planar information being present in the DMG, or even taking up a decent chunk of real estate, I am less enthused at how little space was given to dungeons and dungeon adventures (and sandbox campaigns, as i mentioned in another thread). I don't think planar adventures are common, and I think it is effectively wasted space for a lot of groups.

But what are your thought?
 

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One thing that legitimately surprised me about the 2024 DMG was the chapter on the Planes. It spends nearly 40 pages on the Planes -- a "setting" traditionally reserved for high level play that is also the part of the D&D "multiverse" most likely to be modified or ignored in D&D's own setting (Eberron, Dragonlance). By contrast, they spend less than 30 pages on Greyhawk and a whopping 3 pages on Dungeons. the discussion of all the myriad worlds of D&D is a single chart.

Why do you think they decided to invest so many pages in the Planes? Does it signal a near term focus on the Planes for adventures and supplements? Will we be seeing more Planescape products or a big planar adventure? Is that something you would like to see? For that matter, are you happy with the large investment of pages on the Planes in the 2024 DMG?

While I don't mind planar information being present in the DMG, or even taking up a decent chunk of real estate, I am less enthused at how little space was given to dungeons and dungeon adventures (and sandbox campaigns, as i mentioned in another thread). I don't think planar adventures are common, and I think it is effectively wasted space for a lot of groups.

But what are your thought?
The planes have been a big part of D&D of a long time, and a lot of the monsters from the MM do come from those different planes. And while being one of the non-standard campaign settings, Planescape is still a fairly popular one.
 

The planes have been a big part of D&D of a long time, and a lot of the monsters from the MM do come from those different planes. And while being one of the non-standard campaign settings, Planescape is still a fairly popular one.
That is all true, but it doesn't really explain the length of the Planes section of the book.
 


That is all true, but it doesn't really explain the length of the Planes section of the book.
There are so many planes. They need some context and insights on ways to use each of them, as an adventure might need. If Celestials are things you can fight, and they come from the Upper Planes, I want to know the basics of each of those Goodly Upper Planes, for inspiration purposes. Did the designers succeed? That is a subjective opinion.
 

There's a lot to cover I would imagine. Then spend less of Greyhawk, but greyhawk is just one campaign world, whereas the planes are something a lot of people would use in other campaigns and even homebrew ones.

There are so many planes. They need some context and insights on ways to use each of them, as an adventure might need. If Celestials are things you can fight, and they come from the Upper Planes, I want to know the basics of each of those Goodly Upper Planes, for inspiration purposes. Did the designers succeed? That is a subjective opinion.

Do people use the Planes regularly in their campaigns? My experience and what I see online says "no, not really." That is why I am wondering if more planar focused content is coming.
 

I’m thinking it’s a tread towards higher level fantasy and plane shenanigans focus. I’m all right with the distro since dungeon crawling has not only been done to death, it has an entire market of games devoted to it. Be nice to see the day planes does as well.
 




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