D&D 5E Rogue’s Aim+Mount

TrueBagelMan

Explorer
Cunning Action: Aim
2nd-level rogue feature (enhances Cunning Action)
You gain an additional way to use your Cunning Action: carefully aiming your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.


Now if I ride a donkey, can I move and attack still? You can use this bonus action only if you haven’t moved during this turn, part of the wording makes it seem like you can’t move before taking Aim, but after you use the bonus action, your speed is 0 until the end of the current turn. part makes it seem like the mount should be able to move since it’s you that can’t move, the mount still can. Did I read this right or did I create a loophole that isn’t there to begin with?
 

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The donkey can move, taking you with it. But the donkey moves on the donkey's turn, not your turn.

And the donkey goes where the donkey wants to go (which is probably running away from any fighting). You cannot control a mount if you are busy aiming.
 


Step 1: Mind control the donkey.
Same problem, really. you are still contolling it, irrespective of if you are using reigns or telepathy. The rules are a little woolly, but "you use your move to control your mount" is a reasonable interpretation. In which case, an effect that reduces your move to zero prevents you controlling your mount. So if it moves it is on it's own turn of it's own volition.
 

Same problem, really. you are still contolling it, irrespective of if you are using reigns or telepathy. The rules are a little woolly, but "you use your move to control your mount" is a reasonable interpretation. In which case, an effect that reduces your move to zero prevents you controlling your mount. So if it moves it is on it's own turn of it's own volition.
I don't see how reducing a character's move to zero prevents control. Controlling a mount seems more like an action or bonus action than movement. It still undermines the donkey sniper, however.

Mostly, I was just joking about. Sorry if that wasn't clear.
 


I don't see how reducing a character's move to zero prevents control. Controlling a mount seems more like an action or bonus action than movement. It still undermines the donkey sniper, however.

Mostly, I was just joking about. Sorry if that wasn't clear.
As per PHB rules, controlling a mount does not require an action or bonus action. Using your move prevents shenanigans where you add your character's move to your mount's move.
 

Pauln6

Hero
The question is, why does the rogue's speed need to be zero? Answer because aiming requires a steady hand and concentration to be effective. So how steady is your hand riding on a donkey? Put the donkey on roller skates in a dwarven temple with a floor made of solid, smooth gold, and you're probably ok.
 

Fenris-77

Small God of the Dozens
Supporter
The question is, why does the rogue's speed need to be zero? Answer because aiming requires a steady hand and concentration to be effective. So how steady is your hand riding on a donkey? Put the donkey on roller skates in a dwarven temple with a floor made of solid, smooth gold, and you're probably ok.
If your first response to finding a whole floor made of solid, smooth gold is to put roller skates on a donkey, you, sir, are a better man than I.
 
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