Ovinomancer
No flips for you!
It would be more like saying that you loosed a bolt at the Burgomaster, but he used magic to reflect it, but then it bounced off the Captain's shield and hit the Burgomaster anyway. This weird combination is only because the Burgomaster has a trait that reflects arrows, so you show that, but the Captain's shield has an similar enchantment, so they cancel out and the PC's intended action succeeds!I'm saying, yet again, that if I declare an action at the BurgerMaster that succeeds, and it effects the Captain, my reaction would be a WTF moment. It feels an awful lot like aiming a crossbow at the BurgerMaster, rolling well enough to hit, and having the GM tell me I've hit the Captain, because he was the one I should have been aiming at in the first place. As described the Captain feels as though he's emerging from out of nowhere with no previous mention or even existence and solving the PCs' problems for them. Even as the result of success, it doesn't seem to follow, even in-fiction, let along as the result of an in-game declaration.
I mean, that's pretty much it here. The Burgomaster has a 'nuh-uh' ability that you bring in the Captain to negate so the PC lands their attempt.
No, the Burgomaster is secretly afraid that the PC is correct, which is why he lashed out. When his friend supports the PC, it's still the PC's accusation that causes the Burgomaster to reconsider.The BurgerMaster isn't reconsidering anything because of anything the characters did. The BurgerMaster is reconsidering his plans because the Captain came in and said some magic words and the BurgerMaster collapsed. Why didn't the PC's words have that effect on the BurgerMaster, if that was the success? I mean, you can butterfly-effect roughly anything, b it seems to me that if there's a success determined then it should actually look like the character's success; this doesn't to me.
I agree. The Captain coming in telling the Burgomaster that the townsfolk agree with the PC is also a simple narrative logic that seems impossible to unintentionally misunderstand, yet here we are.Oh, please. The BurgerMaster calls for the guards; the Captain comes in with the guards, as the leader thereof, and seizes the PCs per the BurgerMaster's orders. There's a simple narrative logic that seems impossible to unintentionally misunderstand.
Only if Bob relates the argument you just made to Sam and then Sam reacts, because that's the example. I think, maybe, you might want to go back and re-read it, because you seem to keep arguing that it makes no sense for the Captain come in when the Burgomaster calls him and then relates the insult to him -- ie, Bob tells Sam what you just said. This example just continues to show that you're somehow missing the factual chain of events in the example and substituting some other chain that, well, is probably as bad as you think but it's not what was presented.Except, in a better comparison to the scene in question, Sam wasn't there for the argument. Bob and I walked into and elevator during a pause in the argument and Sam was there. My reaction to Sam would be bafflement and probably a sense that I was being mocked.
But, regardless, if you cannot agree that RPGs should be able to recreate common conversational occurrences, then there's not much we can really discuss -- we disagree too fundamentally to proceed. I would hope that's not the case.