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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Umbran

Mod Squad
Staff member
Supporter
If the word 'race' is making certain players uncomfortable, I think 'species' is a much more scientifically correct word to describe the numerous creatures of the D&D role playing game.

Um... it is a fantasy game, with creatures that are created by gods rather than evolved, and that can interbreed in multiple combinations. "Scientifically correct" really doesn't apply.
 

Cadence

Legend
Supporter
Let us explore this - Is Keep of the Borderlands now off the table? We cannot be 'clearing out' the humanoid threat anymore?

Preferably, yes and no respectively. At least if the PCs are supposed to be good guys.

Keep is based around colonialist tropes. It is a fort built at the edge of "civilization" and specifically intended to expand said "civilization" by clearing out orcs, goblins, and the like nearby. That's some straight-up ethnic cleansing.

Would it be particularly hard to fix though? Have those living in the keep and surrounds be multiple groups of humanoids. There have been reports from those (multiple humanoid types) living in the surrounds that there is an evil temple reforming in the caves that has been recruiting humanoids and monsters to start forming an army to conquer all of the area in the name of the evil god. The party is sent out to explore and hopefully stop it. Put some standard-pc-race humans in a cave or two, and write out the children (iirc them being there) or have part of it be that a few families were brought there by stronger members of their tribes and just want to be liberated. The keep itself might only be at some far border of whatever empire the party lives in and you could have another empire be on the other side.
 
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Cadence

Legend
Supporter
If the word 'race' is making certain players uncomfortable, I think 'species' is a much more scientifically correct word to describe the numerous creatures of the D&D role playing game.

"Scientifically correct" really doesn't apply.

Isn't it useful when words in game have the same meaning as they do in the real world though?

Is the word race particularly not-good for the very reason of what real word meaning it predominately has now? (Subdefinition #4 in the OED seems like the modern use of the word of arbitrarily lumping people by skin color or continent, as opposed to #1-3 which were about kinship or lineage and and might have been more common when the early fantasy literature was being crafted).

Species might be bad just because so many people use the too shallow dictionary definition that they're groups that can't interbreed, instead of using it the way science actually does.
 

Umbran

Mod Squad
Staff member
Supporter
Isn't it useful when words in game have the same meaning as they do in the real world though?

Is the word race particularly not-good for the very reason of what real word meaning it predominately has now?

I'm honestly not really that concerned about the word "race". I'm concerned with the racist tropes, myself.

But, for sake of discussion - D&D races aren't real-world races (which are a social construct, not really a biological one), but they aren't species either.

And, if we were to take the same racist tropes, and ascribe those to "species" instead, you end up with a callback to racists of the not-too-distant past who argued that non-Caucasians were not even really human. So, I don't think that's a win.
 

Maxperson

Morkus from Orkus
Whether a particular aspect of D&D was intended as racist is irrelevant. If it comes off as racist and unpleasant to group 2, then it behooves D&D to cease to propagate that aspect in that way. Group 2 should feel happy in D&D. Group 1 can gerrin bin.
So then D&D should have just ceased entirely when it came off as offensive and unpleasant to a great many religious people?
 

Rygar

Explorer
Challenging moderation
Since your last post was nearly completely rampant with falsehoods, don't pretend like you're being "silenced" or anything here.

Not a single word I stated was wrong. Perhaps it's time to start venturing outside of carefully curated RPG forums that work hard to ensure content reflects the moderators politics?
If you don’t like it here, you CAN always leave.
 
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Nickolaidas

Explorer
So, drag your heels all you want, old guys. She's worth more to WotC than all of you put together at this point.
Let's see how well it will work out for them.

Wishing to expand your customer base is always good for business, unless said business plans to alienate or neglect the core customer base in the process. That's never a good thing.
 

Um... it is a fantasy game, with creatures that are created by gods rather than evolved, and that can interbreed in multiple combinations. "Scientifically correct" really doesn't apply.

If they're created by seperate gods than they're definitely different species because they don't share a common origin
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Wishing to expand your customer base is always good for business, unless said business plans to alienate or neglect the core customer base in the process. That's never a good thing.

Again, the core customers of WotC arent graying, white, males who started playing 40 years ago. Those are 1) a minority, 2) on their way out. The new customers from the last few years are far more numerous than the old guard.

You can find their demographic survey results that were posted a month or so ago.
 

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