D&D General Two underlying truths: D&D heritage and inclusivity

probably where you only stated that as something those wanting evil orcs can do instead of also stating that’s also what those wanting no evil orcs can do.

if that’s not your opinion I apologize but whether you uttered those exact words or not it seems to be your take, but I’m willing to admit I’m wrong about that if you’ll state your opinion on the matter.
Applies equally to anybody. My post.
 

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Monolithically evil orcs as they stand now are not inclusive. That discussion has been had and made and resolved by WOC.

I thought this thread was about finding a way orcs can still be orcs whilst keeping inclusivity? As in my example that others who feel tradition is important, consider similar to their own.
 


Show me where I said that only applies to your side. Why even make that accusation.
The entire argument to change orcs at the core level by WotC is an argument that it only applies to our side. If it applied to both sides, it would be up to those who want orcs changed to change them for their games.
 


Monolithically evil orcs as they stand now are not inclusive. That discussion has been had and made and resolved by WOC.

There ya go again, calling others takes non-inclusive. That’s very offensive.

I thought this thread was about finding a way orcs can still be orcs whilst keeping inclusivity? As in my example that others who feel tradition is important, consider similar to their own.

Your stance makes that impossible.
 


Why not have always evil orcs. Why not also have nuanced orcs. Both.

Because in some settings it’s not an orc if it’s not an inherently evil monster.

I should note that overall you can have both and we do. They just span different settings.
 



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