I'm a person of Chinese descent living in Canada. My personal thought on the Oriental Adventures line and on the Kara-Tur setting as it is is a resounding "this ain't it chief". A pet project idea of mine was to one day do a Kara-Tur update to post-Second Sundering that would inject some more overt fantasy elements into the setting, while also retooling it to be less dependent on outdated stereotypes of Chinese, Korean, Japanese, Mongolian, and South Asian cultures. But I recently learned that there are individuals who are have actual, professional involvement in the game design industry, Kwan included, who find it too irrevocably broken to reclaim, and it's leaving me wondering if I'm giving the setting too much credit. As well, recent revelations concerning Wizards of the Coast's businesses practices have started turning me off of the D&D property as a whole. D&D may be an industry leader in sales and marketing reach, but when it comes to promoting progressiveness and inclusion, it is trailing quite a bit behind.
For my fellow people of East, Southeast, and South Asian descent, if you don't have a problem with Oriental Adventures, I'd be happy to hear your thoughts. I'm not going to deny your lived experiences that led you to that conclusion, but I hope that a dialogue about cultural artifacts as vehicles of social value transmission, as well as the ways in which the tabletop game industry is grappling with a legacy of systemic racism, D&D especially, would leave both of us walking away wiser.
FOR EVERYBODY ELSE:
Is it really that hard???