Paul Farquhar
Legend
There is always something available to throw, and it is improvisation that makes the game interesting.Sure, if something is available the barbarian might keep rage up, but ranged combat isn't a strong suit to defend the class.
There is always something available to throw, and it is improvisation that makes the game interesting.Sure, if something is available the barbarian might keep rage up, but ranged combat isn't a strong suit to defend the class.
A DM who metagames like that is a bad DM. Gobins can't know that if the barbarian can't see them for a round she will stop raging. Monsters should be blind to game mechanics.A player that looses Rage due to the DM having all the Goblins hide for one round, is fairly ignoble, and not that fun for the player.
Or the DM could narrate the goblins are terrified of the barbarian when they see the rage emerge (his anger, yelling, or steely-eyed cold-killer demeanor, etc.) and all hide to protect themselves (especially if he has been raging for a round or more and already killed some of them).A DM who metagames like that is a bad DM. Gobins can't know that if the barbarian can't see them for a round she will stop raging. Monsters should be blind to game mechanics.
Goblins hiding because they are frigtned is fine. Having them stop being frightened one round later is metagaming.Or the DM could narrate the goblins are terrified of the barbarian when they see the rage emerge (his anger, yelling, or steely-eyed cold-killer demeanor, etc.) and all hide to protect themselves (especially if he has been raging for a round or more and already killed some of them).
Trees and rocks aren't hostile creatures, so attacking them doesn't count as per RAW.Even if they do this, nothing stops the barbarian from attacking anything around him (a tree, crushing a rock with a hammer, etc), cutting himself for 2 points of damage (reduced to 1 due to raging), etc. to keep the rage going.
Why is it metagaming? This is narration--the DM describes that the barbarian's shoulders slump slightly and his breathing relaxes, etc. And again, players metagame all the time so shouldn't complain when the DM has monsters act to their advantage.Goblins hiding because they are frigtned is fine. Having them stop being frightened one round later is metagaming.
Trees and rocks aren't hostile creatures, so attacking them doesn't count as per RAW.
The DM doesn't get to narrate the actions of a player character.Why is it metagaming? This is narration--the DM describes that the barbarian's shoulders slump slightly and his breathing relaxes, etc.
No, players are not allowed to metagame. They can only know what their characters know. Part of the DM's job is stopping players from metagaming.And again, players metagame all the time so shouldn't complain when the DM has monsters act to their advantage.
There is no rule that says "Rage" doesn't have visual effect, either, so that is a moot argument.The DM doesn't get to narrate the actions of a player character.
There is no rule that says "Rage" has any sort of visual effect. Without metagame knowledge there is no way goblins could tell if a character is raging or not (or even know their class was "barbarian").
No, players are not allowed to metagame. They can only know what their characters know. Part of the DM's job is stopping players from metagaming.
Essentially ending the encounter by having the goblins flee, or cower, or surrender is fine.Or the DM could narrate the goblins are terrified of the barbarian when they see the rage emerge (his anger, yelling, or steely-eyed cold-killer demeanor, etc.) and all hide to protect themselves