D&D 5E Why is there a limit to falling damage?

Well, except that if I can get a boulder dropped on me, solidly enough that I am pinned by it, without any actual injury, I...probably can walk away from big falls. And I know it.

No, you dont.

People have survived being shot at, being pinned by boulders drop on them, and large falls before. That doesnt make them immune to being killed on account of being shot at, having boulders drop on them, or large falls from that point onwards.
 

log in or register to remove this ad

FireLance

Legend
I'm a rules guy. To me, taking 20d6 damage you could have easily avoided is punishment enough.

To me, the more serious underlying problem is that the player seems to want to play a fantasy supers game, and the DM wants to run one based on fantasy realism. IMO, this is the issue that needs to be resolved, not changing the rules on falling damage.

I thought one of the earlier suggestions was pretty good: ask the player to narrate how the character "only" took 20d6 damage when he reached the bottom, whether it is hitting the ground so hard at the point of impact that it slowed the character's fall, or clawing at the side of the cliff to slow his descent while laughing maniacally at the adrenaline rush.
 

Hriston

Dungeon Master of Middle-earth
I sincerely hope there are some details missing here. Because it sounds like you pulled the old Charlie Brown football gag on your party.

If it truly was that the creatures just woke up at that precise moment for no particular reason, you're training your party that there is no advantage to engage with the fiction. Their choices don't matter, because in the the end you will just alter the fiction to ensure that your preferred scenario will occur.
That's not how I play. I don't have a "preferred scenario", and I'm very careful to honor the established fiction. I think you may have missed the point of my anecdote, but I realize how it might look from what I've described. The reason the creatures woke up is because they were attacked. I didn't intend this as a gotcha moment, and it didn't carry any heavily negative consequences for the players. They wanted to fight these creatures, and finding them asleep allowed the PCs to get into position around them and gain surprise quite easily. I think the player that was unhappy with my ruling may have seen it differently though, and my point was that I think this was because he had already made up his mind about how he thought his action should have been resolved, whereas my expectation is for the players to commit their PCs to an action and then be alright with finding out what happens next. The "what happens next" for the player's declaration of "I attack the creatures" was "The creatures wake up. Roll Initiative." I think now that I could have done a better job of foreshadowing that this was going to happen, but it really hadn't occurred to me that someone might have the assumption of a guarantee that a creature is going to stay asleep while being attacked, and it certainly wasn't my intention to mislead anyone in that direction.
 


Garthanos

Arcadian Knight
Anyway, this is despite the fact that the level 20 rogue has probably had to roll dozens, if not hundreds (well... maybe?) of CON saves during his adventures. But, he is NO better at them???

That makes no sense, whatsoever.
I feel like over all 5e abandoned the generalized adventurer advancement angle ... I think that does not make sense that my adventurer barely gets better on a lot of adventuring skills.
 

FireLance

Legend
You're missing the point. The issue is a level 1 rogue and a level 20 rogue will both fail the DC 12 (NOT talking powerful, here ;) ) CON save the same amount of the time. Especially in a feat-accessible game (85-90% of tables), it is unlikely the rogue with use an ASI on CON. Now, they might use it for Resilient, but then again there are a lot of other feats I see rogues taking first.

Anyway, this is despite the fact that the level 20 rogue has probably had to roll dozens, if not hundreds (well... maybe?) of CON saves during his adventures. But, he is NO better at them???

That makes no sense, whatsoever.
This is a consequence of "bounded accuracy" (which is something I've never liked). It was a reaction to 4E's approach of "add half level to everything". The criticism then was "Why should my character get better at skills that he does not practice?" For example, Stealth for a paladin or Arcana for a barbarian.
 

doctorbadwolf

Heretic of The Seventh Circle
No, you dont.

People have survived being shot at, being pinned by boulders drop on them, and large falls before. That doesnt make them immune to being killed on account of being shot at, having boulders drop on them, or large falls from that point onwards.
Yes, I do. Because I can reliably survive having a boulder dropped on me and pinning me. It isn’t a fluke. It’s absurd to posit that the character doesn’t understand hat they have experienced. I’ve survived failed saves vs dragon fire that would have incinerated a common guard even on a success. I can keep coming up with examples.

The character knows that they can survive things that other people can’t. To suggest otherwise is entirely preposterous.
 


doctorbadwolf

Heretic of The Seventh Circle
But you cant reliably survive having a boulder dropped on you and pinning you, and neither can your character!
Sure they can, it doesn’t deal that much damage.

Look,either the experiences of the character aren’t real from the perspective of the character, or the character has a decent idea what they’re capable of.
 

Sure they can, it doesn’t deal that much damage.

When you take damage from a 10 tonne boulder being dropped on you, (I dunno, 10d6 damage or whatever) and it doesnt kill you (on account of you having a lot of HP) the boulder doesnt land on you squarely.

You're saved by some lucky contrivance (being pinned in soft mud under the boulder), you resolutely leap out of the way at the last second, are saved by your experience telling you to look up in time, or the boulder lands next to you only just scraping your arm or whatever, trapping your cloak underneath it or whatever narrative contrivance the DM goes with to narrate your loss of HP.

Thats what HP are, an abstraction of luck, resolve, health and experience.

Its like saying 20th level characters can know they cant be killed by a dagger because a dagger only deals 1d4 damage. They get killed by daggers all the darn time.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top