• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General 4e Healing was the best D&D healing


log in or register to remove this ad

Garthanos

Arcadian Knight
There was even a specific variant rule, inherent bonuses, to run campaigns with no magic items. I used it to great effect, it worked like a charm.
You could even turn it on and off in the official character builder.
You could make the game with a click have items be fairly significant OR not really significant.
 

Zardnaar

Legend
If I was going to do it again I would use 5E HD but you just get more if them. Players like rolling dices it's fun less math.

Minor action 4E healing would be a bonus action. Would use 5E terminology but use 4E structure. This is so modern players know what you're on about.

So a revamped 4E minor/bonus action healing like a warlords 1d6 ability would function the same except you roll your HD.

Standard action to use normally no short rest/encounter needed.

Classes would still have HD but you can fix it if you want.

So for example a level 1 fighter in my revamped 4E would start with double or triple 1d10+con modifier. Wizards get d6.

You get some amount of healing surges (6-8 for warrior types).

More like a second wind in 5E but you get more if them. 25% is math, rolling dice is fun.

Standard action to use a surge unless you are Dwarf or a leader used their minor/bonus action.
 
Last edited:

DND_Reborn

The High Aldwin
What's your feelings on playing a healbot? Or on the Wand of Cure Light Wounds?
I don't play "healbots", I play Clerics and Druids (in 5E, some other classes as welll...). If your mentality is already thinking along the lines of "healbot", you're already lost IMO.

As for a Wand of Cure Light wounds? There has never been one in any game I've played in. Now, granted we only played 3E for maybe a year, but never had one. That being said (given my limited exposure to 3E), if the game felt like you needed such items (it never did to me) then it was definitely a design flaw IMO.
 

Zardnaar

Legend
I don't play "healbots", I play Clerics and Druids (in 5E, some other classes as welll...). If your mentality is already thinking along the lines of "healbot", you're already lost IMO.

As for a Wand of Cure Light wounds? There has never been one in any game I've played in. Now, granted we only played 3E for maybe a year, but never had one. That being said (given my limited exposure to 3E), if the game felt like you needed such items (it never did to me) then it was definitely a design flaw IMO.

Healing wands were more ab online thing.

They were one wand in a big list in 3.5, not sure about 3.0.

Most casuals didn't know how good they were IMHO.
 

DND_Reborn

The High Aldwin
I think one of 4e's strength was how... naked the game design was. It was clear about its structure and its principles and it made us all think about game design more. I think the hobby got better overall as a result of discussions surrounding its design, good or bad.

It was, however, probably why a bunch of people didn't like it. It turns out a lot of people don't like to think of their role playing game as a an actual game?
I agree this is probably part of it for me. When I play D&D, I know I am playing a game, but since it is a role-playing game, I focus more on the fun of the adventure, challenges, etc. than the crunch. Nothing wrong with crunch, as a mathematician sometimes I love coming up with a nice crunchy min-max build, but generally I play for flavor and something I feel is interesting to me.

As I understand it, 4E probably is great as a tactical game, etc. But then it is just a different game that wouldn't appeal to me as much personally despite how much I enjoy combat. :)
 

Olrox17

Hero
I don't play "healbots", I play Clerics and Druids (in 5E, some other classes as welll...). If your mentality is already thinking along the lines of "healbot", you're already lost IMO.

As for a Wand of Cure Light wounds? There has never been one in any game I've played in. Now, granted we only played 3E for maybe a year, but never had one. That being said (given my limited exposure to 3E), if the game felt like you needed such items (it never did to me) then it was definitely a design flaw IMO.
I mean, at the time of 3e, none of us had internet access, and yet, even my group of 16-17 year old friends realized very soon how useful and efficient CLW wands were. It was kind of obvious.
 

Zardnaar

Legend
I mean, at the time of 3e, none of us had internet access, and yet, even my group of 16-17 year old friends realized very soon how useful and efficient CLW wands were. It was kind of obvious.

It varies a lot from what I saw. As late as 2014 I saw Pathfinder groups who didn't know how good they were.

They're not that obvious. You need to read the DMG, then wands, then work out price per charge and then notice wands of clw and gave a DM that sells them to you or puts you in the right location to buy them.

Towards the end if 3.5 (well after 4E landed) I just banned stuff. Nightsticks, radiant servant if pelor, persistent spell, wands of clw, various spells and some other PrCs.
 

DND_Reborn

The High Aldwin
I mean, at the time of 3e, none of us had internet access, and yet, even my group of 16-17 year old friends realized very soon how useful and efficient CLW wands were. It was kind of obvious.
If we didn't need them (we had enough healing IIFC) we didn't bother looking for such things. So, no internet access and your age has nothing to do with it, and it is a pretty condescending tone.

Also, like I said we didn't even play it for a year before we stopped playing it.
 

Olrox17

Hero
It varies a lot from what I saw. As late as 2014 I saw Pathfinder groups who didn't know how good they were.

They're not that obvious. You need to read the DMG, then wands, then work out price per charge and then notice wands of clw and gave a DM that sells them to you or puts you in the right location to buy them.

Towards the end if 3.5 (well after 4E landed) I just banned stuff. Nightsticks, radiant servant if pelor, persistent spell, wands of clw, various spells and some other PrCs.
Magic item crafting was part of the PHB rules, though. It was assumed to be information available to the players.
If we didn't need them (we had enough healing IIFC) we didn't bother looking for such things. So, no internet access and your age has nothing to do with it, and it is a pretty condescending tone.

Also, like I said we didn't even play it for a year before we stopped playing it.
No offense meant. The fact that your group played 3e for a really short time probably had a lot to do with not discovering some of most powerful "tricks" such as CLW wands.
 

Remove ads

Top