D&D (2024) The Problem with Healing Powercreep

One thing I've noticed is that the people who aren't bothered by it generally can't even grasp what is being talked about. They make oddball inapplicable responses like they fit what was being said. If I could figure out a way to get them to really understand what is being explained, I might retire on that alone. I think understanding it makes it objectionable. Those who don't find it objectionable generally don't understand it.

Is there someone who understands and doesn't object? Maybe but they don't tend to get into these debates as much if they do exist.
Don't confuse not knowing with not caring.

The reason the rules are unimersive is that they're gamist (designed to be easy to use at the table and/or produce experiences the majority consider fun).

I can certainly suggest methods of increasing immersion or rules that would do that, but then other people would complain about how unwieldy they are.

*edited for grammer
 
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Starfox

Hero
I've not followed the discussion past the first page, but I remember an option from 2014 to increase the time resting takes and make resting more rare. Something like this: a short rest requires what a long rest does now, and a long rest is only possible in a safe place and takes a week of downtime. That should adress most of the issues.

The effect I expect from 2024 healing increase is that higher level healing spells will actually be used, healing will no longer be solely about jump-starting unconscious character but actually about giving out a meaningful number of hit points.
 

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