D&D (2024) 5.24e New Cleric

Chaosmancer

Legend
I had hoped they would change how it works so it doesn't rely on a bunch of OOC discussion, but I guess it's fine. And if there's Undead that get hurt by it, good!

Yeah, my personal houserule has always removed the limitation and just let them distribute the healing. It is just faster than figuring out what everyone's 50% mark is.
 

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Horwath

Legend
If I were to run 5.5e one of my first houserules would be to keep this buffed healing but make these buffed healing spells cost Hit Dice. That allows them to be useful in combat but puts a hard break on the amount of healing you can pump out over the course of an adventuring day.
"you need to spend one HD for every spell level of healing"
add your HD roll plus your Con mod to healing recieved.
Any overhealing goes to your temp HP with duration of 1 minute.
amount of this temp HP cannot be higher than your MAX HPs
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
"you need to spend one HD for every spell level of healing"
add your HD roll plus your Con mod to healing recieved.
Any overhealing goes to your temp HP with duration of 1 minute.
amount of this temp HP cannot be higher than your MAX HPs
Your last line should be CON score, but I would subscribe to your newsletter.
 


FrogReaver

As long as i get to be the frog
IMO, there were already much better out of combat heal spells. The healing changes to spells just buff up in combat healing options a bit which was needed with the advent of bonus action healing potions. 1st level in combat healing spells should be a bit better than a basic bonus action healing potion, or at least no worse.
 

Horwath

Legend
IMO, there were already much better out of combat heal spells. The healing changes to clerics just buff up in combat healing options a bit which was needed with the advent of bonus action healing potions. 1st level in combat healing spells should be a bit better than a basic bonus action healing potion.
and yet even new healing word is equal or maybe barely better than healing potion.
 

Daztur

Hero
"you need to spend one HD for every spell level of healing"
add your HD roll plus your Con mod to healing recieved.
Any overhealing goes to your temp HP with duration of 1 minute.
amount of this temp HP cannot be higher than your MAX HPs
There are a number of ways of doing this and this works as well as any of them. I mostly just don't want the buff to in-combat healing meaning that the PCs can heal themselves out of combat over and over and over and over and make it too hard to attrition down HPs.
 



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