D&D (2024) 2024 Player's Handbook reveal: "New Cleric"

But how many people will worship a mischief maker? I mean even Loki THE Mischief god is seen as more evil.
I mean, depends on where he is in his proverbial character arc. Apart from the death of Baldur and Ragnarok, Loki could pass as a character out of Looney Toons almost effortlessly, and even the former is basically a prank that went way too far.

And his more explicitly villainous acts hint at lost mythological context that could alter how those actions were meant to be perceived quite drastically - pretty easy to paint bringing about the death of the old gods and the destruction of the world as evil, but significantly less so when those old gods are portrayed as hopelessly flawed and destroying the world is necessary in order for it to be reborn as something better.
 
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Don't use quotation marks on a word I didn't use. I said I'm glad I don't have to play with the limitations with which you are apparently comfortable, not that I couldn't, and I certainly never said the cleric was unplayable.

You don't even play the same game I do. You have repeatedly told us that you don't play 5e.

Yes, I'm comfortable that not every single cleric concept has a subclass. I was comfortable with that when the PHB had 7 sublclasses, I was comfortable with that when they were still lacking subclasses after Xanathars, I was comfortable with that when they were still lacking subclasses after Tashas, and I remain comfortable with it. Because you can't end up covering every single possible subclass.

I'm also comfortable with those same limits on Barbarians, Fighters, Rogues, Druids, Bards, Sorcerers, Wizards, Monks, Rangers, Paladins, Artificers and Warlocks.

And other than sighing wistfully into the distance you haven't actually laid out what concepts are supposedly both vital and missing, just making side comments about how you are glad you aren't comfortable with it like I am.
 

You don't even play the same game I do. You have repeatedly told us that you don't play 5e.

Yes, I'm comfortable that not every single cleric concept has a subclass. I was comfortable with that when the PHB had 7 sublclasses, I was comfortable with that when they were still lacking subclasses after Xanathars, I was comfortable with that when they were still lacking subclasses after Tashas, and I remain comfortable with it. Because you can't end up covering every single possible subclass.

I'm also comfortable with those same limits on Barbarians, Fighters, Rogues, Druids, Bards, Sorcerers, Wizards, Monks, Rangers, Paladins, Artificers and Warlocks.

And other than sighing wistfully into the distance you haven't actually laid out what concepts are supposedly both vital and missing, just making side comments about how you are glad you aren't comfortable with it like I am.
Why bother discussing a games mechanics with someone that doesn't like to play it?
 

Why bother discussing a games mechanics with someone that doesn't like to play it?

I ask myself that many times. However, I do prefer to respond to people who respond to me, rather than ignore them. Micah decided to interject into the conversation when I responded to Muso, and that set the discussion into motion.
 

You don't even play the same game I do. You have repeatedly told us that you don't play 5e.

Yes, I'm comfortable that not every single cleric concept has a subclass. I was comfortable with that when the PHB had 7 sublclasses, I was comfortable with that when they were still lacking subclasses after Xanathars, I was comfortable with that when they were still lacking subclasses after Tashas, and I remain comfortable with it. Because you can't end up covering every single possible subclass.

I'm also comfortable with those same limits on Barbarians, Fighters, Rogues, Druids, Bards, Sorcerers, Wizards, Monks, Rangers, Paladins, Artificers and Warlocks.

And other than sighing wistfully into the distance you haven't actually laid out what concepts are supposedly both vital and missing, just making side comments about how you are glad you aren't comfortable with it like I am.
I don't play WotC 5e, either the 2014 version or the upcoming 5.5. I do play Level Up, which is a different, largely compatible version of 5e that works better for me in almost all respects. It’s your choice to assume WotC and 5e are synonyms.
 

I don't play WotC 5e, either the 2014 version or the upcoming 5.5. I do play Level Up, which is a different, largely compatible version of 5e that works better for me in almost all respects. It’s your choice to assume WotC and 5e are synonyms.
In a thread about the new WotC books, why exactly would someone doubt that WotC and 5e are not synonymous? I wouldn't come to this thread expecting a discussion about Kobold Press products!
 

In a thread about the new WotC books, why exactly would someone doubt that WotC and 5e are not synonymous? I wouldn't come to this thread expecting a discussion about Kobold Press products!
To me, 5e is a big tent, and WotC is not the only 5e game in town. I see no reason not to discuss the whole family when I think it's relevant.
 

To me, 5e is a big tent, and WotC is not the only 5e game in town. I see no reason not to discuss the whole family when I think it's relevant.

In what way is Level Up relevant to the discussion of the number of Cleric Subclasses in WoTC's new 2024 book? Because you were explicitly discussing how few options were in that specific book. Level Up's cleric doesn't even use Subclasses, they have Archetypes, and looking at the list... the 5 archetypes they have certainly aren't changed by WoTC's book being printed.

So, where is the relevance to the discussion?
 

In what way is Level Up relevant to the discussion of the number of Cleric Subclasses in WoTC's new 2024 book? Because you were explicitly discussing how few options were in that specific book. Level Up's cleric doesn't even use Subclasses, they have Archetypes, and looking at the list... the 5 archetypes they have certainly aren't changed by WoTC's book being printed.

So, where is the relevance to the discussion?
In what way are archetypes functionally different from subclasses? It's the same concept with a different name.

And I was suggesting what I see as a better way to handle the concept in Level Up - get away from the idea of domains altogether and divide using a different metric. They do the same thing with wizards and schools.
 

In what way are archetypes functionally different from subclasses? It's the same concept with a different name.

And I was suggesting what I see as a better way to handle the concept in Level Up - get away from the idea of domains altogether and divide using a different metric. They do the same thing with wizards and schools.

So, you came to a discussion about how there are not enough domains, where I said that they don't need more subclasses than the other classes do. Your response was (to quote you word for word) "To get a comfortable range of concepts mechanically supported, I think they do."

You say you meant that to mean that you need to get away from domains altogether and divide them using a different metric, but also that archetypes are the same as subclasses.

Level Up clerics have 5 Archetypes.
Adepts have 9
Artificers have 5
Bards have 9
Berserkers have 7

To speed things up, most classes in Level Up have more than 5, in fact 5 is the lowest number of all the classes, and only the Cleric and Artificer have that few.

So, I said "Clerics do not need more subclasses than other classes"

You said that they need more subclasses than other classes to be get a comfortable range of concepts supported, meaning that they need to get away from domains as the subclass concept and divide the subclasses in a different way, like in Level Up where clerics have the least number of subclasses compared to other classes.

And when I defended the PHB having 4 subclasses and that covering enough concepts, saying that the concepts that are lacking could either make do or be ported over, you declared that you were so glad you don't need to play with the limited material I am comfortable with, meaning that you find that FIVE subclasses is plenty to cover every concept, because the subclasses are divivded up in a different manner which has nothing at all to do with their number, which was the point being made.

Weirdly though you never once said, until right this moment after I've asked you how Level Up is relevant, a single thing about how Domains are separated. You just kept insisting that FOUR is too small of a number of subclasses for the cleric in particular. Defending the idea that to have a comfortable range of concepts, you clearly need MORE subclasses than any other class, like in Level Up, where clerics have FEWER subclasses than most any other class, tying for the fewest number overall.

I feel like you are either scrambling to find a way to suggest Level Up is relevant, or you responded with a sentence you expected to convey six paragraphs of context that have nothing to do with the sentence you used.
 

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