Bae'zel
Adventurer
It is an interesting question, especially if we wonder what the origin of ailments are in worlds where gods are REAL and are lords over things like childbirth, disease and bad luck.
For example, if you have a Deity of Disease, or a Deity of misfortune, who, for whatever reason, chose to give birth defects for a population for Reasons, can simple magic counter that?
Say a child is born with severe problems; ignoring medical science for an instant, and go with the mythological side that is assumed in such settings, what if the parents passed this curse down to their baby because they were cursed at one time? Either a deity was pissed at them, or a powerful spellcaster antagonized them (or cursed them out of vengeance) would magically-induced severe asthma be dismissed easily by a folk healer?
Could thousands of people impacted by a powerful spells of a rival nation be healed via "mundane" means?
Some good questions for world building.
edit: to me, this explains how a person could end up with permanent physical disabilities in a High-Magic setting: the cause was not trivial or "mundane", but from the inherit side effects of magic and the supernatural. "My child cannot walk on her own because our village was hit by Talona's fury because last season we lacked enough spare food to give her suitable offering". Not to dismiss real world reasons for afflictions, disabilities or impairments, just to rationalize why they would still be an issue in a world with Greater Restoration and Wish spells in every mid-to high-level adventuring party or local temple.
For example, if you have a Deity of Disease, or a Deity of misfortune, who, for whatever reason, chose to give birth defects for a population for Reasons, can simple magic counter that?
Say a child is born with severe problems; ignoring medical science for an instant, and go with the mythological side that is assumed in such settings, what if the parents passed this curse down to their baby because they were cursed at one time? Either a deity was pissed at them, or a powerful spellcaster antagonized them (or cursed them out of vengeance) would magically-induced severe asthma be dismissed easily by a folk healer?
Could thousands of people impacted by a powerful spells of a rival nation be healed via "mundane" means?
Some good questions for world building.
edit: to me, this explains how a person could end up with permanent physical disabilities in a High-Magic setting: the cause was not trivial or "mundane", but from the inherit side effects of magic and the supernatural. "My child cannot walk on her own because our village was hit by Talona's fury because last season we lacked enough spare food to give her suitable offering". Not to dismiss real world reasons for afflictions, disabilities or impairments, just to rationalize why they would still be an issue in a world with Greater Restoration and Wish spells in every mid-to high-level adventuring party or local temple.