Lanefan
Victoria Rules
Whiff-fests are also the way to win.I'm pretty certain it's this.
Why? Because countless games with randomized attacks have found the same exact thing - whiff-fests are boring and annoying.
It's an odd but very true parallel: in both D&D and most team sports the adage "defense wins championships" is bang-on right.
If you've got better defense (i.e. AC) than your opponent, chances are high you're going to win that battle.
The problem with this is that it over-blows the importance of having lots of hit points (a game conceit) at cost of undercutting the importance of having good defense (realistic).If you go around the table and it's just miss miss miss, it's like, why are we even here? It doesn't even fit the fiction. Hence most MMOs, ARPGs, CRPGs and the like have a 96-100% hit rate when fighting "appropriate" creatures. Some it is lower but it still tends to be pretty high for the PCs.
This of course directly leads to players insisting on hit-point generation methods with lots of safety nets so as not to be left vulnerable by one or more bad rolls.
On a different note: there is in fact one way in which armour-based defense improved from 1e to 3e (RAW): in 1e a shield only improved AC by 1, in 3e (and forward) a shield adds 2 to AC.