Flamestrike
Legend
Well yeah... if we have an idea what they look like when exhausted, we can have a better understanding of the impact of each resource on the the strength of the class itself.
With everything (and I mean everything) other than HP and HD expended, I'd have my money on a Rogue in a lvl 20 slugfest.
They're the only resource neutral Class in the game, and all their archetypes (other than the AT) follow suite.
A Swashbuckler Rogue likely takes out a GWM fighter (out of action surge, no sup dice, no second wind, no indomitable).
He reliably does 50+ damage a round, every round (2 attacks via TWF, one with re-roll, only needs to hit once).
The Fighter (toggling GMW on) likely only hits back around twice (out of 4 swings) in return (and one of those hits has its damage halved due to uncanny dodge) for around 35 damage.
At that rate of HP attrition (and bearing in mind the Swashbuckler goes first at Cha plus Dex to initiative) the Fighter drops before the Rogue does.