DND_Reborn
The High Aldwin
I agree no class really is bad, but some have weak designs and seem lackluster compared to others. Many time subclasses make up for this, but sometimes not.
While I like a lot of the suggestions many people are writing here (and in the other threads as well), but I would caution against some of them because they make single level MC dips even more attractive. I feel this is the reason certain features were delay until level 2 or 3 (e.g. Action Surge, Metamagic, Eldritch Invocations, Ki, etc.).
I've toyed with the idea of moving such features lower, because of the appeal of getting them sooner, but since most are 2nd or 3rd levels, it really doesn't take long to get there and earn those features.
I do think one of the best things is to grant bonus points for things such as Ki, Sorcery points, Known spells, etc. equal to the ability score modifier. One of the other bumps I like is making Favored Enemy grant +2 damage and increased to +4 damage later on.
While I like a lot of the suggestions many people are writing here (and in the other threads as well), but I would caution against some of them because they make single level MC dips even more attractive. I feel this is the reason certain features were delay until level 2 or 3 (e.g. Action Surge, Metamagic, Eldritch Invocations, Ki, etc.).
I've toyed with the idea of moving such features lower, because of the appeal of getting them sooner, but since most are 2nd or 3rd levels, it really doesn't take long to get there and earn those features.
I do think one of the best things is to grant bonus points for things such as Ki, Sorcery points, Known spells, etc. equal to the ability score modifier. One of the other bumps I like is making Favored Enemy grant +2 damage and increased to +4 damage later on.