D&D 5E (2024) ReReview: Artificer

So . . . What is your main job as an Armourer, particularly Dreadnaught and Infiltrator? Your features don't support much other than hitting things with your special weapon.
Tanking. Supporting. Creating magic items.
Opening locks. Solving problems.

You are a spellcaster. You have a lot of tools.
If you have 14 dexterity, you can sneak around very well too.

Don't be fooled by the weapons. It is just a neat side job. Similar to valor bards or war clerics.

Artificers have some buffing items, but with close to half of the spells of an actual caster, they generally have less versatility. You lose out on damage to most other classes along with Alchemists and Cartographers.

This really depends on the optimzation grade of your group. I can honestly say the artificer, at least in 5.0 was very much fun. Losing out on tool expertise is a bummer though. But still the artificer is solid B. Not A as the spellcaster classes you mentioned. But is a class I would be very clmfortable playing in a small party.
 

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