D&D 5E (2024) Do Artificers Break The Game at 10th Level?

Do DM's often simply reclassify rarities for magical items? At least as it pertains to Artificer Replicate Magic Item and for costs/time for crafting...?

I am just getting back into this so not sure what else it would affect but it seems like there is only a handful of items that will really break (i.e., make campaigns less fun and challenging) the game given their rarity slot (some others are a bit OP for the given crafting slot but not gonna break things).
 

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