Do DM's often simply reclassify rarities for magical items? At least as it pertains to Artificer Replicate Magic Item and for costs/time for crafting...?
I am just getting back into this so not sure what else it would affect but it seems like there is only a handful of items that will really break (i.e., make campaigns less fun and challenging) the game given their rarity slot (some others are a bit OP for the given crafting slot but not gonna break things).
I am just getting back into this so not sure what else it would affect but it seems like there is only a handful of items that will really break (i.e., make campaigns less fun and challenging) the game given their rarity slot (some others are a bit OP for the given crafting slot but not gonna break things).

