D&D 5E Help me balance a BBEG, please.

Buck_

Explorer
So, we'll be having my homebrew campaign 'Grand Finale' in a few weeks with an all or nothing fight (no fleeing, no surrender) against the BBEG. It's going to happen at a big city square and the BBEG will keep the fight at ground level, for campaign reasons. My question is: how balanced is it for a end-of-campaign epic fight against a 9th level fully rested party? Any help is appreciated.

The party (all 9th level):
Elf Wildfire Druid
Halfling Celestial Warlock
Dwarf Battlemaster Fighter (shieldmaster feat)
Human Drunken Master Monk
Human Homebrew Paladin


mala.jpg

Edit: forgot about the paladin
 
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TheSword

Legend
It looks good. Though condemnation seems a bit too powerful. Taking a PC out can always be frustrating. You could potentially do that 3 times a round... Charisma saves can be tricky.
 




aco175

Legend
He should last 3 rounds. I would add some minions to the fight and maybe give him some sort of weapon for when the PCs get resistance to radiant damage. It is nice that he has truesight and can teleport 1/turn.
 




Since you're keeping things at groud level where the Monk can go straight to melee I'd give it somewhat better Con saves, because stunning strike will use up the legendary resistances too fast, and a stun-locked creature is not a satisfying solo enemy for a party. If, on the other hand, it was flying and it was a multi-round struggle to get the thing in melee with the Monk then I wouldn't worry about it.
 

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