MGibster
Legend
I've got an itch to run a science fiction campaign, and while I'm not looking for something so fantastic as Star Trek or Star Wars I'm okay with FTL and artificial gravity. I've got my sights on Traveller 2nd edition by Mongoose Publishing. For a game that's been around in one form or another since 1977 there's a dearth of videos about it on YouTube. And the ones I did find were mostly by Seth Skorkowsky though at least they're very good. As the thread title states, I'm looking for opinions from people who have experience with Traveller. Any edition of the game will do.
Odds are good my campaign will revolve around free traders and I figure the PCs won't actually own their own ship outright. So I'll want them to have a to float a monthly ship payment on top of paying upkeep, salaries, and any miscellaneous expenses that will pop up from time-to-time. I've got two concerns about this. The first is making sure the PCs are actually make enough money to keep themselves afloat. I had a hard time with games like Shadowrun where it seemed like the PCs never really made enough nuyen to even make running worthwhile. Is there a good chance of that happening in Traveller as well? My second concern is that I don't really want to role play every single cargo run or minor job they do to make bank as I want to focus on the ones that make for fun adventures. Does the game have options for handling jobs to generate income outside of normal game play?
I plan on using the standard setting from the current edition of the game. It looks like I'll be able to add things to it as I see fit especially since none of my players have any experience with any edition of the game. I'll probably limit character species to the various flavors of humanti. So, anyone have any tips or suggestions for running a Traveller game?
Odds are good my campaign will revolve around free traders and I figure the PCs won't actually own their own ship outright. So I'll want them to have a to float a monthly ship payment on top of paying upkeep, salaries, and any miscellaneous expenses that will pop up from time-to-time. I've got two concerns about this. The first is making sure the PCs are actually make enough money to keep themselves afloat. I had a hard time with games like Shadowrun where it seemed like the PCs never really made enough nuyen to even make running worthwhile. Is there a good chance of that happening in Traveller as well? My second concern is that I don't really want to role play every single cargo run or minor job they do to make bank as I want to focus on the ones that make for fun adventures. Does the game have options for handling jobs to generate income outside of normal game play?
I plan on using the standard setting from the current edition of the game. It looks like I'll be able to add things to it as I see fit especially since none of my players have any experience with any edition of the game. I'll probably limit character species to the various flavors of humanti. So, anyone have any tips or suggestions for running a Traveller game?