Level Up (A5E) What is the vision of the high level fighter?

Greeks (and many other cultures too) pretty much had a well my family line goes back to divinity thing as a standard for anyone with noble background ie saying a hero had divine heritage ... is sort of a "so what" if you take it in context. And when we are to my thinking talking epic levels the difference between demi-divine and some other awesome is just not worth worrying about in my opinion.
 

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Yep. If your didn't have a level cap, once you reached "name level" (9-11 mostly), you stopped HD and no more CON bonus, and your class features stopped except for higher level spells. There might have been a couple exceptions, but none I can think of off-hand. Your attack tables and saves would keep going up till 16-21 or so and then stopped there.

1e used the idea that martial skill plateaus at level 10 or so. So the warrior types start dabbling the other things like strongholds and scrying.

For myself I'd go to myth and look at someone like Hercules or CuChulain.

Those 2 are demigods too.
 

1e used the idea that martial skill plateaus at level 10 or so.
But it didn't really.

It plateaued at 17+ when the attack table no longer progressed and neither did saves. You still kept getting weapon proficiencies every three levels, you could continue to specialize (via Unearthed Arcana) in new weapons. Your attacks per round didn't cap until 13th (16th level Cavaliers and Paladins got 3 per round with their weapons of choice).

Yes, HP lagged behind without more HD, but that is really it. Of course, fighters started getting followers, and Ranger and Paladins branched into spells.
 

I would certainly put Achilles at 20

Do we really see Achilles beating up balors, telling angels whose boss, taking flying meteors to the face and asking for more, literally beating up world ending entities, all before lunch?

20th level characters are just so incredibly powerful, do we really think Achilles has feats that can match that?
 

But it didn't really.

It plateaued at 17+ when the attack table no longer progressed and neither did saves. You still kept getting weapon proficiencies every three levels, you could continue to specialize (via Unearthed Arcana) in new weapons. Your attacks per round didn't cap until 13th (16th level Cavaliers and Paladins got 3 per round with their weapons of choice).

Yes, HP lagged behind without more HD, but that is really it. Of course, fighters started getting followers, and Ranger and Paladins branched into spells.

I'd love to see a level 10 fighter vs a level 17 fighter all stated out. I want to get an idea of how much more powerful they are.
 


Do we really see Achilles beating up balors, telling angels whose boss, taking flying meteors to the face and asking for more, literally beating up world ending entities, all before lunch?

20th level characters are just so incredibly powerful, do we really think Achilles has feats that can match that?
No, but I don't see any 20th level fighters doing those things (taking the meteor maybe... but not "in the face" ;) )... by themselves!

Now, Achilles alongside Hector, Ajax, Odysseus, and maybe one more "hero" could do it. :D
 


OH CMON!

Any person building Odysseus anything different from an high level STR/WIS based Rogue (Inquisitive or Mastermind) with Medium Armored is a degenerate! The guy is known (and hated, if you are Roman, because y'know, brainz are dumbz!) for its cunning and wits. Degenerate I say! Like those people belonging in those categories;
  • People drinking crème de menthe
    [*]
    People who loves underwater levels in old video games.
  • People who think Nick Cage is more than average

Sheer madness!
 

Those 2 are demigods too.

So what? If we're not allowed to use mythological characters with divine ancestry as our inspiration then we're going to have to say that most mythological wizards from Circe to Gandalf can't be used as inspiration (and for that matter Geoffrey of Monmouth's Merlin was half-demon).

If we're allowing demigods as player character inspiration then Achilles is no Hercules and calling him 20th level is a bit ridiculous. If we're not allowing demigods then we might as well ban most wizards and sorcerers.

And if we want an actual muggle class to hang with the demigod inspired class then perhaps not make the muggles into the tanks? Batman works with the Justice League as something close to either a rogue or a monk. Tony Stark's an artificer. Cap's explicitly a superhuman while the main party tanks, Thor and Hulk are both barbarians (Storm Herald for Thor, Rageblood for Hulk); the humans are rogue types who don't directly trade blows with the enemy.
 

Imo the fighter, or rather one variant of fighter, should be merged with the ranger and be more like Gerald. That means monster knowledge and preparation, be it through poisons, traps or just knowledge which weapon to use against which monster (A sword against lizardmen? Only when you hit the legs. For the rest you need an axe).

Sadly a not insignificant number of players do not want a fighter who switches weapons based on the enemy and instead want to always use the same weapon which in the past even resulted in heirlom rules to increase the power of an existing weapon.
 

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