D&D General Rank these starting adventures

Best starting adventure

  • Lost Mines of Phandelver

    Votes: 34 47.9%
  • Against the Cult of the Reptile God

    Votes: 4 5.6%
  • Village of Hommlet

    Votes: 4 5.6%
  • Sunless Citadel

    Votes: 5 7.0%
  • Sinister Secret of Saltmarsh

    Votes: 10 14.1%
  • Lost City

    Votes: 3 4.2%
  • Keep on the Borderlands

    Votes: 7 9.9%
  • Horror on the Hill

    Votes: 2 2.8%
  • Palace of the Silver Princess

    Votes: 2 2.8%

Sacrosanct

Legend
If you were to choose from the options below to run a new party through at level 1, which would it be? Assume you're a skilled DM who can flesh out details and modify things as you see fit.
 

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Snarf Zagyg

Notorious Liquefactionist
Following is the only possible true and correct ranking of the starting modules.


1. Lost City

2. Sinister Secret of Saltmarsh

3. Lost Mines of Phandelver

4. Village of Hommlet

5. Keep on the Borderlands

6. Against the Cult of the Reptile God

(BIG DROP OFF)

7. Palace of the Silver Princess

8. Sunless Citadel

9. Horror on the Hill


Now, you can argue with me. If you enjoy being wrong. Or, if you prefer being on the side of truth, justice, and no friggin' bards, then just start your post like Mistwell- "Snarf Zagyg, you are correct."
 

aco175

Legend
I would just run LmoPhandelver since I have it, will not need to convert it, and it is designed to expose new players to 5e. I have also run it where some of the old ones, I only played in 30 years ago.
 

jasper

Rotten DM
Snarf Zagyg, you are correct. You just got the numbers in the wrong order.
1. Village of Hommlet
2. Lost Mines of Phandelver
3. Sunless Citadel
4. Sinister Secret of Saltmarsh
5 Keep of the Borderlands
6. Against the reptile God
7. Lost City
8. Palace of the Silver Princess
9. Horror on the Hill
 

In that case, it'd fall out like this:
  1. Lost Mines of Phandelver
  2. Village of Hommlet
  3. Sunless Citadel
  4. Sinister Secret of Saltmarsh
  5. Keep on the Borderlands
The rest I don't know well enough to rate for this sort of situation. Lost Mines is great for new players (and is easily tweaked if any of the old hands have already played it), and Hommlet is a classic that's not too sprawling and intimidating. Sunless Citadel has Meepo. Saltmarsh is a dungeon crawl, but a focused one with some tricks up its sleeve. Keep has a classic setup, but I could see new players chafing a little at it.
 

I am the only one with Horror on the hill. :(
It was my first adventure to DM ever. I loved every bits of it. But Lost City and Keep on the Borderland were strong contestants. LMoP is also a great adventure but the feel of the old adventures is too strong for me.
 

Zaukrie

New Publisher
Lost mines is really quite good. If you own both Phandelver products, you can add some great encounters from Dragons also....and there are a lot of resources out there, and it is already 5e......
 

Village of Hommlet is a great starter for a campaign but that is an entirely separate category from Starter Adventure.

From a narrative perspective, a Starter Adventure should be disposable, and not necessarily tied to any Campaign Plot elements.

The above, typically does not describe the role of Village of Hommlet.

I really appreciate the Sunless Citadel. Just a solidly designed starter dungeon, that can be modularly inserted anywhere..(I know that sounds painful..for the players 😀).
 

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