I am trying to figure out how to represent a "nature spirit" in D&D.
For example, there is an important mountain. The more important the mountain is to the culture of the human inhabitants, the more salient, powerful, and "present" the spirit of this mountain is. The mountain has an active personality, and is a person.
Probably, a psionic worldview works best, where the mountain has a psionic presence, and is a mind. The mountain has a mind, that can interact with the minds of the human inhabitants. Especially by dreams, visions, and even strange physical encounters as if the mountain is a human-like person. The mechanics of psionics explains this kind of interaction well.
What is interesting is, the mind of the mountain can manifest physically as if a human. This human is a kind of avatar of the mountain, projecting out of the mountain to do activities that are of concern to the mountain.
In other words, this "human" seems almost identical to a D&D "summon" spell. The spirit takes on a physical form during combat, but if reaching zero hit points, the physical form dissipates, and the spirit returns home from where it came. Essentially, the psionic mountain "conjures" itself into a physical form.
It seems, this human form can last indefinitely. Sometimes the spirit of a mountain can live among humans for an entire lifetime, even have children with a human. The children seem like humans that are "gifted" magically with various aspects of the mountain. Maybe strength, maybe beauty, etcetera. At the same time, the mountain spirit can − at any time − feel homesick and want to return to living the life of a mountain. If reaching zero hit points, the body vanishes, or perhaps turns to stone, when the spirit reverts back to the mountain.
A nature spirit can be a player character concept. The playable aspect is a "conjuration", that functions moreorless like normal human, albeit there are telltale signs, such as mountainous-Strength, stony-Constitution, memory-Intelligence, willpower-Wisdom, and majestic-Charisma, along with a proclivity for "mindful" magical abilities. Nevertheless, the conjuration can be comparably balanced with the power of a human, especially a heroic human. Nature spirits vary in personal power, and any D&D level advancement is possible.
The mountain character is a specific mountain. The conjuration adventures any distance away, just like any other human. When the conjuration reverts back to a mountain, the character is simply "removed from the grid", and is back "home" doing downtime.
Probably, killing the conjuration of a mountain feels less than nice to the mountain. The mountain spirit probably needs time to restore (refresh or reform). It might be that a "dead" mountain character functions similarly to a dead human character, whose soul might go elsewhere or possibly still lingering nearby. The dying rules for a mountain character function moreorless normally. Except, there can be a fun twist. Perhaps the dead mountain conjuration petrifies to stone. The Revivify spell would leave the stony corpse where it is, but fully form a new conjuration of the mountain.
Something like this for animistic nature spirits.
For example, there is an important mountain. The more important the mountain is to the culture of the human inhabitants, the more salient, powerful, and "present" the spirit of this mountain is. The mountain has an active personality, and is a person.
Probably, a psionic worldview works best, where the mountain has a psionic presence, and is a mind. The mountain has a mind, that can interact with the minds of the human inhabitants. Especially by dreams, visions, and even strange physical encounters as if the mountain is a human-like person. The mechanics of psionics explains this kind of interaction well.
What is interesting is, the mind of the mountain can manifest physically as if a human. This human is a kind of avatar of the mountain, projecting out of the mountain to do activities that are of concern to the mountain.
In other words, this "human" seems almost identical to a D&D "summon" spell. The spirit takes on a physical form during combat, but if reaching zero hit points, the physical form dissipates, and the spirit returns home from where it came. Essentially, the psionic mountain "conjures" itself into a physical form.
It seems, this human form can last indefinitely. Sometimes the spirit of a mountain can live among humans for an entire lifetime, even have children with a human. The children seem like humans that are "gifted" magically with various aspects of the mountain. Maybe strength, maybe beauty, etcetera. At the same time, the mountain spirit can − at any time − feel homesick and want to return to living the life of a mountain. If reaching zero hit points, the body vanishes, or perhaps turns to stone, when the spirit reverts back to the mountain.
A nature spirit can be a player character concept. The playable aspect is a "conjuration", that functions moreorless like normal human, albeit there are telltale signs, such as mountainous-Strength, stony-Constitution, memory-Intelligence, willpower-Wisdom, and majestic-Charisma, along with a proclivity for "mindful" magical abilities. Nevertheless, the conjuration can be comparably balanced with the power of a human, especially a heroic human. Nature spirits vary in personal power, and any D&D level advancement is possible.
The mountain character is a specific mountain. The conjuration adventures any distance away, just like any other human. When the conjuration reverts back to a mountain, the character is simply "removed from the grid", and is back "home" doing downtime.
Probably, killing the conjuration of a mountain feels less than nice to the mountain. The mountain spirit probably needs time to restore (refresh or reform). It might be that a "dead" mountain character functions similarly to a dead human character, whose soul might go elsewhere or possibly still lingering nearby. The dying rules for a mountain character function moreorless normally. Except, there can be a fun twist. Perhaps the dead mountain conjuration petrifies to stone. The Revivify spell would leave the stony corpse where it is, but fully form a new conjuration of the mountain.
Something like this for animistic nature spirits.
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