Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
There's a lot of color art in D&D, so that's hardly a defence.Hard to do skin tones well when most of the art was black ink on white paper.
There's a lot of color art in D&D, so that's hardly a defence.Hard to do skin tones well when most of the art was black ink on white paper.
Please open your 1E Monster Manual and show me a color picture.There's a lot of color art in D&D, so that's hardly a defence.
Not really. Crosshatching, lines and dots have been used to depict grades of shading for centuries of B&W art in various media, including woodcuts and etchings. I’m a bit precocious in my skills, but I was doing that kind of stuff in 6th grade. It takes time, but it’s not outside of the realms of professional artists skillsets.Hard to do skin tones well when most of the art was black ink on white paper.
Minorities have generally been low on visual representation throughout D&D for humans and demihumans but a couple prominent images do come to mind.Previously only Humans were ever shown as being non-European in D&D, and the other common core races of Elves, Dwarves, Gnomes and Halflings were always depicted as being "white" even if some published campaign settings have for example said that some Dwarves have brown skin or that Wood Elves are "bronze" colored.
First, the Monster Manual is not the only D&D product—even in 1e, there were color covers and more (and that's not even bringing the covers of Dragon magazine into this). Also, there are other editions of D&D. If you're unfamiliar with all this art, I'd recommend Art & Arcana: A Visual History. Then there's what Danny said about commonly used techniques to depict shades of color in B&W art.Please open your 1E Monster Manual and show me a color picture.
For the demi-humans I believe it is because they started off as nabbed from Tolkien where dwarves are Jewish Vikings, Halflings are little English farmers and gentlemen, and elves are Cate Blanchett templated. So not a lot of color in the base stock there. This gets compounded by the fact that Tolkien/Monster Manual demihumans already have fairly defined white ethnic subsets broken out for them (high/wood/mountain/wild elves, hill/mountain dwarves, hairfoot/stout/tallfellow haflings). Throw them into Greyhawk and you get an innovation and subversion, the partially norse Dokkalfar inspired dark elves being literally black skinned to get the ball rolling in the 70s with the GD series. Oriental Adventures gets hairy Asian dwarven Korobokuru in the 80s and Forgotten Realms then has a hinted at southern dwarf population in its 1e campaign setting, who later get revealed as the dark skinned gold dwarves.I wouldn't be surprised if there is little variation, particularly in earlier editions, due simply to the environment of the various campaign settings. Most are set in a European like area of the world with knights, and kings so artists use European imagery to create their art which generally means Europeans. Had DnD been set primarily in Africa right from the start using myths and legends from there for their nonhuman races, I'd expect to see less looking like Europeans and more looking like Africans.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.