This thread discusses the new Minor Advantage/Disadvantage mechanic. I'll be very curious to hear how people find the mechanic in play.
So to start off, how potent are these effects? A little math tells the story.
Minor Disadvantage: So in the 60-65% attack range that is commonly used in discussion, Minor Disadvantage is just a smidge under 10%.... so effectively its a -2 to attacks. The penalty at 50% normal attack, which drops you down to 37.5%...or a -2.5 penalty. And then at 40%, it drops us 15%, or -3. So in most combats you are looking at a -2 to -2.5 attack penalty, and I think a -2 is going to be common to be considered the "default penalty". The math gets a little weirder if an attack roll of 16+ is needed to hit something, but that is so rare in all but the most extreme encounters.
However, probably the biggest impact is that it halves the amount of crits you get...so crit focused characters will feel the sting the greatest.
Minor Advantage
At first glance, you might think that Minor Advantage and Minor Disadvantage are equal and opposite. But....its not quite that simple.
At 65%, you get an extra 16.25% bonus (just a bit above +3). At 50% its 12.5% (+2.5), and at 40% its 10% (+2). So I would actually say a +3 bonus is more the average. And of course, your crit chance nearly doubles.
Quick Summary: So on rough average:
1) Minor Disadvantage: -2 to attack rolls, half the crit chance.
2) Minor Advantage: +3 to attack rolls, double the crit chance.
For those who may be confused, the reason Minor Advantage is a greater bonus than Minor Disadvantage is a penalty is due to the normal attack ranges for characters. Because characters succeed on attacks more often than not...the advantage benefit grows a little stronger. Not so much that its night and day, but notable.
So to start off, how potent are these effects? A little math tells the story.
Minor Disadvantage: So in the 60-65% attack range that is commonly used in discussion, Minor Disadvantage is just a smidge under 10%.... so effectively its a -2 to attacks. The penalty at 50% normal attack, which drops you down to 37.5%...or a -2.5 penalty. And then at 40%, it drops us 15%, or -3. So in most combats you are looking at a -2 to -2.5 attack penalty, and I think a -2 is going to be common to be considered the "default penalty". The math gets a little weirder if an attack roll of 16+ is needed to hit something, but that is so rare in all but the most extreme encounters.
However, probably the biggest impact is that it halves the amount of crits you get...so crit focused characters will feel the sting the greatest.
Minor Advantage
At first glance, you might think that Minor Advantage and Minor Disadvantage are equal and opposite. But....its not quite that simple.
At 65%, you get an extra 16.25% bonus (just a bit above +3). At 50% its 12.5% (+2.5), and at 40% its 10% (+2). So I would actually say a +3 bonus is more the average. And of course, your crit chance nearly doubles.
Quick Summary: So on rough average:
1) Minor Disadvantage: -2 to attack rolls, half the crit chance.
2) Minor Advantage: +3 to attack rolls, double the crit chance.
For those who may be confused, the reason Minor Advantage is a greater bonus than Minor Disadvantage is a penalty is due to the normal attack ranges for characters. Because characters succeed on attacks more often than not...the advantage benefit grows a little stronger. Not so much that its night and day, but notable.