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D&D 5E Psionics in Tasha

Is the DM going to let a sorcerer edit every single spell in the game every single time they cast a spell?

That's what psions do. That's why they usually are shoved in their own book.

The DM doesn't need to edit the spell, the player simply makes a request (Can I apply my heighten power ability to my levitate spell?). They DM makes a ruling in the moment based on 1) the world, 2) the character, and 3) the situation. No need to rewrite every spell.
 

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Minigiant

Legend
Supporter
The DM doesn't need to edit the spell, the player simply makes a request. They DM makes a ruling in the moment based on 1) the world, 2) the character, and 3) the situation. No need to rewrite every spell.

That's...
That's the point.

The psion rewrites at least 50% of their powers with no DM impact.

5e spells only have a single lever at the end that usually just increases damage or CR.

Psionic powers can have multiple augments and are more often more than increasing a number.
 

That's...
That's the point.

The psion rewrites at least 50% of their powers with no DM impact.

5e spells only have a single lever at the end that usually just increases damage or CR.

Psionic powers can have multiple augments and are more often more than increasing a number.

These rules allow me to do that in my game on the fly. The tools are there. DM can supply takes some improvisation. I don't see an issue.

DM rulings carry more weight that rulebooks. Mike Mearl's suggestions can be changed and discarded at a whim. The DM controls the universe.
 

akr71

Hero
I really liked the psi-dice mechanic - I don't feel a psion class should be something that relies only on their psionics, but uses them to augment what they can already do.

If WotC has decided to have a psionic caster, I can live with it, but I would much prefer them to have a totally separate spell list to choose from. Sure there can be some overlap (levitate, for example). I mean, if we end up with a psionic sorcerer, then they should have a totally separate spell list from 'regular' sorcerers - no psionic fireballs please.
 

Psionic inTasha won’t be core. So if nobody use them, they will eventually make another variant of the psionic.
Is the DM going to let a sorcerer edit every single spell in the game every single time they cast a spell?

That's what psions do. That's why they usually are shoved in their own book.
editing every spell at casting is an overhead the game avoid to keep things simple and fluid.
It’s only a game design decision.
The weave, the formula are only fluff, appealing for those who keep track of the core lore of DnD.
 

Minigiant

Legend
Supporter
These rules allow me to do that in my game on the fly. The tools are there. DM can supply takes some improvisation. I don't see an issue.

DM rulings carry more weight that rulebooks. Mike Mearl's suggestions can be changed and discarded at a whim. The DM controls the universe.

I don't think it is reasonable nor efficient to expect a DM to do this.

D&D is not a freeform RPG.
 

I don't think it is reasonable nor efficient to expect a DM to do this.

D&D is not a freeform RPG.

I didn't say D&D is a freeform RPG.

I expect all DMs to modify the game to suit their needs. Instead, I find it unreasonable to expect WotC's game to fit every table with modification. They will never never make everyone happy.

So when I find a problem, I fix it myself.
 
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What they are then? That they're 'not magic' is blatantly naughty word by normal meaning of 'magic.' They're clearly supernatural abilities that a person can manifest by their will. That sounds like 'magic' to me.
Except Magic in D&D specifically refers to manipulation of supernatural forces external to the body. . .ambient to the universe for Arcane Magic and channeled from a deity for Divine magic.

If you're using powers internal to the mind, that is Psionics, not magic.

The "normal meaning of magic" has NOTHING to do with D&D magic. The "normal meaning" of magic means something that's outside normal rules, mysterious, unknown or unknowable. . .as in "it's magic" for something unexplainable. D&D magic isn't that. It's categorized, classified, studied. Spells have well defined capabilities, spellcasters have well codified limits. That's not the "normal meaning" of magic when you go out on the street and talk to everyday people about magic.

Arcane Magic: Energy drawn from ambient magical energies present in the world and manipulated through academic study and raw talent.
Divine Magic: Energy channeled from deities or other godlike extraplanar beings and manipulated through faith and prayer and ritual.
Psionic Powers: Energy derived from conscious thought and manipulated by will alone.
 

Retreater

Legend
So, go ahead and whip up your weekend warrior effort. Declare yourself superior to WoTC. Take your design to them and get a job as a professional game designer. But acting like they slapped a spell list together with no effort, when there has been a concerted evolution of Psionic playtesting for FIVE YEARS is.... I don't even know. How arrogant do you have to be to dismiss their efforts over all these years of trying to please the community as something you yourself could do better in less than 48 hours.

Don't you think that if it was truly that simple, they would have done it? I mean, how many billable hours do you think went into this when I can count seven UA's that directly or indirectly touched upon psionics over the last five years? I'd say more than 48. Easily. By people that have expeirence in game design and are professionally hired to make games.
I didn't say that I personally could do better - but there were others on here who could. I didn't even say that it was bad, just "uninspired." It reeks of something designed by a committee to offend no one, to be patently uninteresting. It's a list of new spells, and if that's all it is, why not just leave it as spells and be done with it?
I have done my share of professional game design, and I'm doing it currently. And as a fan, designer, and gamer for decades, I can certainly pick out when something is uninspired. It might be that they felt they couldn't please everyone, so they made something to please no one.
Wizards is the Nickelback of gaming.
 

Minigiant

Legend
Supporter
I didn't say D&D is a freeform RPG.

I expect all DMs to modify the game to suit their needs. Instead, I find it unreasonable to expect WotC's game to fit every table with modification. They will never never make everyone happy.

So when I find a problem, I fix it myself.

I'm just expecting to get the main thing psionics users shared in 4 editions.

If WOTC makes psionics powers into spells, then adding augments either requires a full rewrite of 50-75% of spells in the psionic lists or turning D&D into a freeform RPG.
 

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