Also, I don't know if this was stated, but an EK with plate + shield + defensive style + shield spell can hit AC 26... The game can survive those spikes in AC.
I agree, and responsive to that and other posts. The issue with BS is not simply that they can spike their AC, but they can do so efficiently, most encounters, while retaining full caster levels as a wizard. Power upon power.Also, I don't know if this was stated, but an EK with plate + shield + defensive style + shield spell can hit AC 26... The game can survive those spikes in AC.
A BS is an amazing tank - which can occasionally fall apart just like any character class, given foes with the right counter-abilities - while remaining a full wizard.
Not as good a wizard because you can only tank better than most martials while casting fireballs. It's not clear to me how one is defining the word "good" in that contextI don't disagree with you, but ... by being a BS, you sacrifice being a diviner or some other useful wizard school. You are not as good a wizard because of that.
Not as good a wizard because you can only tank better than most martials while casting fireballs. It's not clear to me how one is defining the word "good" in that context
I agree with you that Diviner would be the strongest other choice. The leverage over the narrative that your portent die rolls give you is amazing. I played a Diviner Lore Bard with Lucky to 9th level, it was about as ridiculous as you might imagine Fun though.
Other than the full suite of wizard spells, nothing reallyA good AC alone does not make a good Tank - and may actually be a detriment as enemies don't bother trying to hit you in favor of easier targets. A Tank is someone who actively diverts damage from other party members (usually, but not always, onto himself). Other than, possibly, booming blade what does the BS bring to the table on that front?
Other than the full suite of wizard spells, nothing really
I know what you mean though. The BS is not dealing much melee damage. Yet... they are a full caster. From the point of view of the foes, they're likely the most dangerous PC in the room. Ignoring them is perhaps not the most overall winning option...
In that regard, it is notable that the BS adds their Int bonus to their saving throw to maintain concentration. And they have advantage on wriggling out of special melee attacks.I've seen this done before - the "caster tank". You have a spell-caster that makes themselves a problem (by casting spells on the bad guys) and by being presumably a soft target. The trick to make this work is that the caster has to be able to withstand a round or two of attacks by some of the bad guys. Because they have "pushed forward", they are vulnerable to be piled on by the back line, and they may have left their back line vulnerable.
I did something like this, sort of by accident, in a 3.X game where I was playing an alchemist. He was a dwarf and had the second highest hp in the party and the highest AC. It would have worked great too, but one of the other caster was incredibly squishy so ....
Anyway, the BS could play such a role.