D&D 5E Let’s Build a Psion

Aldarc

Legend
Let's build a psion that uses spells. I know this breaks a cardinal rule for some psionic fans, but let's try to work within the 5e system and framework. What kinda neat tricks can the Psion do that distinguish them from other mages? (1) Psions can bypass VSM spell components. (2) Psions can play with the Concentration mechanic. We may also give them some other basic telepathic, telekinetic, or psionic ribbon abilities.

Hit Points: 1d6
Proficiencies:
  • Armor: Light
  • Weapon: Simple
  • Tools: None
  • Saving Throws: Wisdom, Intelligence
  • Skills: Choose two from Arcana, History, Insight, Medicine, Nature, Perception, and Religion. (Mystic list.)

Spellcasting
Spell Slots:
as a standard full caster. We could go the Warlock route with the short rest recharge mechanic, but let's keep it simple this first round. We could also include a side bar here about converting spell slots into spell points.
Spells Known: as a Bard.
Cantrips: Standard progression.
Spellcasting Ability: Wisdom. I'm gonna break tradition by going with Wisdom > Intelligence. But this puts the flavor more inline with being a "mystic," the monk, Extra Sensory Perception, willpower, intuition, etc.
Spell List: I'll put a tentative list in a separate post.
Ritual Casting: can cast ritual spells known as rituals.

Discipline (Subclass): may include Ardent (Empath), Awakened Mind, Shaper (Meta-Creativity), Nomad (Teleportation), Incarnate, Dreamwalker, Dread (fear!), etc.
Other psionic archetypes such as the Battlemind/Psychic Warrior, Soulknife, Wilder, etc. can be attached as subclasses to other classes.

Psionic Magic: No Material components for spells on the Psion spell list. While using a Spellcasting Focus, the Psion can choose to ignore either Somatic or Verbal components for any spell on the Psion spell list. At latter levels, the Psion loses the Verbal component and then the Somatic component. The reference back to the Psion spell list is a key point here. Psionic magic can't be used, for example, to bypass VSM for non-Psion spell list spells (e.g., Fireball, Magic Missile, Polymorph, etc.).

Telepathy (as per Mearls's Psion): At 1st level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

Psychic Focus: The Psion can maintain Concentration on two different spells from the psion spell list. Losing Concentration while concentrating on two spells, pick one spell to lose. The Psion can use Wisdom for Concentration checks.

Breadth of Knowledge (as per Mearls's Psion): At 2nd level, you gain the ability to extend your knowledge. When you finish a long rest, you gain two proficiencies of your choice from tools, skills, or languages. This benefit lasts until you finish a long rest.

Ability Score Improvement: standard.

Psycho-Metabolism: One possible idea here is the ability to convert spell slots into HP and/or even HD into spell slots. Possibly either on a Short or Long Rest mechanic.

Psionic Body (as per the Mystic and Mearls's Psion): At 20th level, your mastery of psionic power causes your mind to transcend the body. Your physical form is infused with psionic energy. You gain the following benefits:
  • You grain resistance to bludgeoning, piercing, and slashing damage.
  • You no longer age.
  • You are immune to disease, poison damage, and the poisoned condition.
  • If you die, roll a 20. On a 10 or higher, you discorporate with 0 hit points, instead of dying, and you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d3 days later on the plane of existence where you died, having gained the benefits of one long rest.
 
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Aldarc

Legend
Spell List

Cantrips (12):

  • Control Flames
  • Encode Thoughts
  • Friends
  • Guidance
  • Light
  • Mage Hand
  • Message
  • Mind Sliver
  • Miner Illusion
  • Resistance
  • True Strike

* Psionic Prestidigitation/Druidcraft/Thaumaturgy: Wild Talent?

1st Level (12)
  • Catapult
  • Cause Fear
  • Charm Person
  • Command
  • Comprehend Languages
  • Detect Magic
  • Feather Fall
  • Jump
  • Mage Armor
  • Silent Image
  • Sleep
  • Tasha's Hideous Laughter

2nd Level (18)
  • Augury
  • Blindness/Deafness
  • Blur
  • Calm Emotions
  • Crown of Madness
  • Detect Thoughts
  • Enhance Ability
  • Enthrall
  • Hold Person
  • Levitate
  • Locate Object
  • Mind Spike
  • Mind Thrust
  • Mirror Image
  • Misty Step
  • See Invisibility
  • Suggestion
  • Zone of Truth

3rd Level (14)
  • Catnap
  • Clairvoyance
  • Counterspell
  • Dispel Magic
  • Enemies Abound
  • Fear
  • Feign Death
  • Hypnotic Pattern
  • Life Transference
  • Nondetection
  • Protection from Energy
  • Sending
  • Speak with Dead: if you wanna go for the spiritualism angle of psionics
  • Tongues

4th Level (9)
  • Arcane Eye
  • Charm Monster
  • Confusion
  • Dimension Door
  • Dominate Beast
  • Hallucinatory Terrain
  • Intellect Fortress
  • Locate Creature
  • Phantasmal Killer

5th Level (16)
  • Awaken
  • Bigby's Hand
  • Commune
  • Contact Other Plane
  • Dominate Person
  • Dream
  • Far Step
  • Geas
  • Hold Monster
  • Modify Memory
  • Rary's Telepathic Bond
  • Scrying
  • Seeming
  • Skill Empowerment
  • Synaptic Static
  • Telekinesis

6th Level (6)
  • Eyebite
  • Find the Path
  • Magic Jar
  • Mass Suggestion
  • Mental Prison
  • True Seeing

7th Level (7)
  • Etherealness
  • Mirage Arcane
  • Plane Shift
  • Project Image
  • Regenerate
  • Sequester
  • Teleport

8th Level (7)
  • Antipathy/Sympathy
  • Dominate Monster
  • Feeblemind
  • Maze
  • Mind Blank
  • Power Word Stun
  • Telepathy

9th Level (4)
  • Astral Projection
  • Foresight
  • Psychic Scream
  • Weird

105 Spells: does not include updates of classic psionic powers (e.g., Ego Whip, Id Insinuation, Intellect Fortress, Mind Thrust, Psionic Blast/Crush, etc.).
 
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Minigiant

Legend
Supporter
If we must go through the spells route, then the spells should be split into the 6 Disciplines.

Psions start with one discipline and gain a new one each tier and halfway point into a tier (levels 1, 4, 8, 11, 13, 17).
 

TwoSix

Dirty, realism-hating munchkin powergamer
Looks good! I’d play it. The spell list looks spot on, and adding bonus spells can be a feature of several subclasses.
 


TwoSix

Dirty, realism-hating munchkin powergamer
Just some suggestions:

1).I might key more things of off psychic focus. Maybe make it a one minute casting effect to gain psychic focus, and then you can expend it to gain various effects. Expending psychic focus to succeed on a failed concentration check would be a good low level effect.

2) I’d move the double concentration effect up a few levels and call it “Schism”.
 

Aldarc

Legend
Nice work, but it won’t change anybody position in the actual debate.
Maybe not, but I'm less interested in trying to change the minds of those who have no intention of changing their set positions than those who are more open-minded.

Just some suggestions:

1).I might key more things of off psychic focus. Maybe make it a one minute casting effect to gain psychic focus, and then you can expend it to gain various effects. Expending psychic focus to succeed on a failed concentration check would be a good low level effect.

2) I’d move the double concentration effect up a few levels and call it “Schism”.
For the most part, I didn't put levels on the features as I was more interested in jotting the basic ideas down.

I would definitely like more things to key off Psychic Focus or even expand it. I mostly took it as it was from Mearls, but Mearls's version is spell-less.

In a past discussion on a possible psion, for example, I mentioned the idea of a psion being able to help allies with Concentration, being good at disrupting Concentration, or even stealing spells that enemies are Concentrating on. But Psychic Focus could certainly also be used to expand some of their class features. And some of this could also be moved to particular subclasses.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Maybe not, but I'm less interested in trying to change the minds of those who have no intention of changing their set positions than those who are more open-minded.

For the most part, I didn't put levels on the features as I was more interested in jotting the basic ideas down.

I would definitely like more things to key off Psychic Focus or even expand it. I mostly took it as it was from Mearls, but Mearls's version is spell-less.

In a past discussion on a possible psion, for example, I mentioned the idea of a psion being able to help allies with Concentration, being good at disrupting Concentration, or even stealing spells that enemies are Concentrating on. But Psychic Focus could certainly also be used to expand some of their class features. And some of this could also be moved to particular subclasses.
If I was feeling more ambitious, I’d make some more psion only spells and give them a built in augment if you expend psychic focus.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Pretty cool, I'd play it without hesitation. I'd maybe go with d8 for HD though.

The only thing missing is my favorite Time Bender 4e's paragon path! Some of the spells from Wildemount would be spot-on if you like the time/space theme for the Psionic (which I personally do).

Also, maybe an archetype for the self-morphing psion/egoist psion/psycho-metabolism, gaining things like Primal Savagery cantrip, alter-self, shapechange etc?

Oh, and a Firestarter or Anathema psion, disolving matter with fire or pure entropy!

EDIT: I'm not sure making Concentration based on a save that is A) the same as the main stat for the class B) a strong save for the class, is a good idea. I would let it be Concentration, with maybe a change to Int for the Awakened Mind.
 
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